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XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)
Megiddo:
Good to see you around, [WCA]AIDS!
I spent my evening ripping out and replacing the cvar implementation in ULX. It's completely different now. The way we were doing it before wasn't at all conducive to having a menu change it. ULX is now handling cvars the same way UPS does; basically there's a server cvar and a client cvar that are kept in sync and obey permissions. The "pretty" way to access cvars is to use "ulx showMotd 1/0", but behind the scenes it's really using "ulx_showMotd" and "ulx_cl_showMotd" (for the client).
Happy updating! :)
[WCA]AIDS:
--- Quote from: Megiddo on July 29, 2009, 11:25:03 PM ---Good to see you around, [WCA]AIDS!
--- End quote ---
:)
--- Quote from: Megiddo on July 29, 2009, 11:25:03 PM ---I spent my evening ripping out and replacing the cvar implementation in ULX.
--- End quote ---
The next step is to have XGUI included with ULX as the replacement for the present menu when XGUI is completed. ;)
Stickly Man!:
http://forums.ulyssesmod.net/index.php/topic,4125.msg15364.html#msg15364
http://forums.ulyssesmod.net/index.php/topic,4134.0.html
Yeah-- that was my main goal, and I think Megiddo has made up his mind ;D
nofear1999:
Wait, by both do you mean
if SERVER then
AddCSLuaFile( "filehere" )
end
if CLIENT then
thecodegoeshere
end
Do you mean that?
atomicspark:
Megiddo said I should put my suggestions here, instead of on random IMs to him. I was inquiring if the GUI windows will autosize based on the resolution of the game. This way those whom have decent sized monitors shouldn't have to bother with the millions of scrollbars that I currently see in the screenshots.
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