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XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)

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Stickly Man!:
Awesome, glad you got it working!

Update!
This update was basically a huge overhaul of the animation system, and I also fixed a horrible workaround I had been using to get the keyboard input to work properly (Found a method that was very similar and overrides much less code).

The new animation system is much more reliable, and is centralized so the individual modules require much less code. It has also fixed quite a few various random glitches with animations and whatnot. So that's cool too!

I also polished up the commands module a ton-- It now handles players joining/leaving better, it remembers which players you have selected when you switch commands, it properly handles losing access to a command that you're currently working with, etc. It's overall much smoother and much more fun to work with! :D

Be sure to grab the update!


--- Code: ---10/03/2010
-----------------
|General|
+Added: Implemeneted new animation system
--Animations can now be TRUELY disabled
--Much more reliable
--Centralizes much of the animation code, less code for the individual modules.

*Changed: Individual modules are no longer "popped up" on top of the XGUI base-
--Removed lots of hackish code because of it.
--Textboxes still work!

=Fixed: Mouse control is lost as soon as the user closes XGUI, not after the animation fadeout finishes.
=Fixed: XGUI now accurately shows ULX/ULib version numbers.

|Commands Module|
=Fixed: Boolean arguments using a textbox didn't return the correct value.
=Fixed: Animation glitches caused when multiple animation chains are triggered while an animation is running.
=Fixed: Other random animation glitches
=Fixed: Losing access to a selected command is now handled properly.
*Changed: The playerlist is now accurately refreshed when players join/leave.
*Changed: The no longer resets itself completely when players join/leave.
*Changed: Selecting a new command will remember your player selection and will open the argslist if needed.
--- End code ---

Fleamonji:
Ban searching PLEASE

Bug:  Can not edit the text for adverts on the UI, have to Cut & Paste :(

Stickly Man!:

--- Quote from: Fleamonji on October 07, 2010, 09:46:34 PM ---Ban searching PLEASE
--- End quote ---
-- It's on the TODO list already  ;D


--- Quote from: Fleamonji on October 07, 2010, 09:46:34 PM ---Bug:  Can not edit the text for adverts on the UI, have to Cut & Paste :(
--- End quote ---
-- Hmm, must have overlooked that from the previous update. I'll fix it ASAP.

Fleamonji:
Please do, it's rather annoying.

And ban searching....I have a server with a SHIZLOAD of bans, it's impossible to search for someone's ID to get info about the ban :(

Stickly Man!:
Okay, I was working on adding support for command argument restrictions (finally), but I'm not going to get it finished till later tomorrow. So, I decided to hurry and push a small update with 2 bugfixes:


--- Code: ---10/09/2010
-----------------
=Fixed: Textboxes for gimps and adverts couldn't be modified.
=Fixed: Derma popup menus now close when XGUI is closed.
--- End code ---

Once the restrictions are in place, I'm going to work on polishing the bans menu a bit-- Going to add filtering/searching, ability to update ban length, and other various things. Stay tuned!

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