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XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)

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Juice:

--- Code: ---Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. OK
Mounting ep2.. OK
Mounting tf.. Failed
Mounting episodic.. Failed
Mounting hl2mp.. Failed
Mounting portal.. OK
Mounting lostcoast.. Failed
Mounting hl1.. Failed
Mounting hl1mp.. Failed
Mounting zeno_clash.. OK
Garry's Mod server.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 32
Unknown command "sv_allow_wait_command"
maxplayers set to 32
Network: IP 69.197.189.139, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/cattails.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
Lua initialized (Lua 5.1)
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/datastream.lua    //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding GUI Modules..      //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  server.lua               //
//  sv_ulx.lua               //
//  xgui.lua                 //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Registering gamemode 'crimsonDay' derived from 'base'
ScriptEnforce is disabled
[gamemodes\crimsonday\entities\entities\container_desknice\init.lua:27] unexpected symbol near '=='
Compressing lua files into data pack..
Skipped. Datapack exists.
Executing dedicated server config file
prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Connection to Steam servers successful.
   VAC secure mode is activated.

--- End code ---

JamminR:
SticklyMan, could Juice's problem be due to game mode? He's not running Sandbox, and I can't see the line that normally states sandbox derived gamemode.

Stickly Man!:
Yeah, that's the only thing I can think of.. I'll have to look into it later though, Got final projects/presentations due this week, and final exams next week, followed by a multitude of free time!

JamminR:
Juice, quick test when you get a chance. Don't load a game mode. Just load a Sandbox server.
May want to see if you're getting any, again, serverconsole errors when you join or run actual Xgui commands on your client.

Juice:

--- Code: ---
Mounting hl2.. OK
Mounting cstrike.. OK
Mounting dod.. OK
Mounting ep2.. OK
Mounting tf.. Failed
Mounting episodic.. Failed
Mounting hl2mp.. Failed
Mounting portal.. OK
Mounting lostcoast.. Failed
Mounting hl1.. Failed
Mounting hl1mp.. Failed
Mounting zeno_clash.. OK
Garry's Mod server.dll Build #109 [Nov  1 2010 15:56:15]
maxplayers set to 32
Unknown command "sv_allow_wait_command"
maxplayers set to 32
Network: IP 69.197.189.139, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Lua initialized (Lua 5.1)
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/datastream.lua    //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  shared/hook.lua          //
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: xgui_server.lua  //
///////////////////////////////
// ULX GUI -- by Stickly Man //
///////////////////////////////
// Adding GUI Modules..      //
//  bans.lua                 //
//  commands.lua             //
//  groups.lua               //
//  maps.lua                 //
//  settings.lua             //
// Adding Setting Modules..  //
//  server.lua               //
//  sv_ulx.lua               //
//  xgui.lua                 //
// Adding Gamemode Modules.. //
//  sandbox.lua              //
// XGUI modules added!       //
///////////////////////////////
//  MODULE: slots.lua        //
//  MODULE: uteam.lua        //
//  MODULE: votemap.lua      //
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Compressing lua files into data pack..
Skipped. Datapack exists.
Executing dedicated server config file
Connection to Steam servers successful.
   VAC secure mode is activated.

--- End code ---

Rather than explaining I took pictures!
Album Link

I would also like to say what an amazing job you are doing StcikyMan! This is what brought me to even use ULX!

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