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XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)

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Vakaris:
What doesn't?

Mysterymeat201:
I have installed this plugin on my server, however, it does not want to work for me. when I spawn and check the console, I get these errors:

ulx/modules/cl/xgui_client.lua:2: attempt to call field 'queueFunctionCall' (a nil value)
ulx/modules/cl/xgui_helper.lua:37: attempt to call field 'queueFunctionCall' (a nil value)

after this, it says ulx version 3.40 loaded. Ulib and Ulx are both up to date. Any help I could  get would be appreciated.

Stickly Man!:
Are you sure you're using the latest SVN versions? Queuefunctioncall is a ULib function, so if it's not working then either you aren't using the SVN, or your current ULib is broken somehow (unlikely)

JamminR:
Mysterymeat, if you're running a downloadurl server, also make sure you've updated it's lua cache folder from the server cache folder.

Stickly Man!:
Sorry about the long delays and lack of working on this, school has eaten my time like pac-man eats dots  :-[

UPDATE! (With screenshots!)

The players now have working commands! Permission-based now, too (You can no longer see commands you don't have access to)
This is a very rough idea of how its going to look finalized-- Not everything fits like I'd like it to (just grabbed the info from the command data, so some of the text seems oddly formatted), but all of the functionality should be there!


The groups tab has a completely functioning way to manage adding/removing/renaming/changing inheritance of groups, and now shows what access tags/commands the selected group has access to, and which ones are inherited from other groups. Adding and removing access commands and players from groups is coming soon!


Maps tab is more or less the same as it was before-- Here's just a new screenshot. (Also shows the hover-preview when looking for a map)


Made some changes to the settings, added a few things that were in the ULX menu but not here. I should be getting around to adding the sbox_ limits soon.

Anyways, test it if you feel like it, even though it's very much WIP, let me know of any design changes you'd prefer, bugs, etc.

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