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Spawnpoint ULX Module

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atomicspark:
Well it was more of not wanting to push out an unfinished product and then players get pissy when something doesn't work or x feature isn't available.

If someone who actually knows Lua or how ULX modules work could check over my code, that would be great. I'm not familiar with Lua, but have written enough that it shouldn't be too hard to figure out from pre-written code. The hard part will be finding/checking Garry's Mod functions.

Stickly Man!:

--- Quote from: JamminR on September 04, 2009, 03:27:21 PM ---XGUI's been there a while WIP.

--- End quote ---

Yeah-- it's taking me a whole lot longer than I anticipated :P

atomicspark:
Mentionable updates! Sorry for the lack of versioning. There is no method to my madness. :-\

Changelog

* Changed the commands to be available to all users by default and to only work on themselves.
* Added admin versions that can target any player.
* Moved the spawnpoint's prop(s) settings to the top of the file. This not only optimizes the code a little, but makes it easier for server admins to customize their spawnpoints.
* Might of randomly fixed some inconsistencies in my code. Of course, I might of created more too!
Also if one of you fine gentlemen could move this thread to the Releases section, that would be great. It's in a usable state now and I'll probably just be making minor changes from now on. That is until the new UCL stuff is pushed out. :D

atomicspark:
Major updates to go along with the new command system! Yay! :D

Changelog

* Stolen rewrote the module to work with the new ULX command system. Now requires ULX rev. 63 and ULib rev. 89 or newer!
* Stayed with the original admin-only commands. "Selfcommands" are easily added via "ulx groupallow <group> setspawn ^" (don't forget "ulx groupallow <group> resetspawn ^").

lavacano201014:
Does someone have this lying around so I can download it? The OP link 404'd

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