Ulysses Stuff > Suggestions

Intergrated Tool Restriction to ULX

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JamminR:

--- Quote from: Megiddo on November 24, 2009, 12:28:06 PM ---What about URestrict is unfriendly toward RP servers?

--- End quote ---
Yes indeed.
Megiddo and I both find that statement interesting (as I'm sure Jay will)

Also, just as a reminder ... ULX was never intended to be an all comprehensive control everything with 10^999 features admin mod.
ULX was written as an admin mod for the Ulysses Library (ULib), by which if needed, other developers could write extra addons for it using ULib's group level (and many other features, but access is a core function) module system.
I've seen too many other admin mods (both Gmod, and even other games that allow scripting/third party applications) fail due to bad design, usually due to bloat of the original core function... administration, kicking, banning.


MrPresident:
I'd like to see a version of ULX in the future with 10^999 features. I think it could really make life a LOT easier for people. ;)

igiz:
By unfriendly I mean,some RP classes spawn with weapons and Urestrict strips the weapons.

JamminR:

--- Quote from: igiz on November 25, 2009, 09:13:07 AM ---By unfriendly I mean,some RP classes spawn with weapons and Urestrict strips the weapons.

--- End quote ---
ULX would act the same way if integrated igiz. ULib and ULX base everything on Gmod groups.
Group access is usually more stable and easier to maintain than team changing.
I've no idea how the various RP classes are done, but if it's by Gmod "teams", it wouldn't be difficult to make a group in ULX for each team, then configure URestrict based on what team they joined.

Jay, perhaps URestrict could get some kind of team based restrictions included, toggleable/overriding groups? (That is, if a "class" is actually a team type)


--- Quote from: MrPresident on November 25, 2009, 02:22:41 AM ---I'd like to see a version of ULX in the future with 10^999 features. I think it could really make life a LOT easier for people. ;)

--- End quote ---

Hey, you've coded self commands for the old command system, explode, few others.... keep going! Perhaps you'll be out of the military by the time your .00005% the way there. :D

jay209015:

--- Quote ---Jay, perhaps URestrict could get some kind of team based restrictions included, toggleable/overriding groups? (That is, if a "class" is actually a team type)
--- End quote ---
     - Idk about the team based restrictions, don't really like the idea. As for the toggleable/overriding groups, the excluded option takes care of that.

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