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Author Topic: UClip question  (Read 11693 times)

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Offline NaRyan

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Re: UClip question
« Reply #15 on: December 04, 2009, 02:46:37 PM »
File has been deleted :(

Oops should have checked that...

Here is a working link for it.
It's the one I use on my server, so I know it works. (just tested it to make 100% sure it still works)
I have edited it slightly, changed it from Traffic Cone model to the Breen Globe model.
And have changed the colour of the circle from red to green.

Although I do recommend not having it show the field area (untick box in options for it), as if you have a few of them down they can start to cause FPS lag for users with lower spec computers.

Offline JamminR

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Re: UClip question
« Reply #16 on: December 04, 2009, 03:29:12 PM »
Tommo, please make sure to read ALL posts of a release before saying download doesn't work.
The original author of the release makes two posts that both link to a working download.
He even pokes fun at someone on the last post because they jumped before looking.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline NaRyan

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Re: UClip question
« Reply #17 on: December 04, 2009, 05:37:55 PM »
I had problems using that version.
It would block all players, even if they were Admin (and allow admin noclip was ticked) or SuperAdmin.
And at times it would "forget" what the Admin only setting means.

You ever seen the chaos that can happen when the idiots spawn 100 of them set to 1000 Radius...
Server full of unhappy players....

Offline Megiddo

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Re: UClip question
« Reply #18 on: December 16, 2009, 05:52:49 PM »
I worked with the new Uclip ideas some tonight, and realized that the API that's not broken is a lot more restrictive than I originally thought. It's still possible to get Uclip working under the working API, but it's going to require matrix calculations... and I'm not sure how happy the CPU will be with that from lua. It should be fairly straight forward to implement, I'll let you know how it goes as I try it out.

If only garry would get off his lazy butt and fix his breakage, none of this would be necessary...
Experiencing God's grace one day at a time.

Offline JamminR

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Re: UClip question
« Reply #19 on: December 16, 2009, 06:10:03 PM »
He's waiting on you to fix UClip in a hackish way. Once you've spent the time to do that, a new release will come out, fixing the breakage, fixing other things, and breaking others.

Darn it, hurry up and hack UClip so we can move on to the next breakage.
:P
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: UClip question
« Reply #20 on: December 17, 2009, 10:17:56 AM »
It appears that it's too CPU intensive... I fly through the wall and then it 'collides' with it once I'm already through... and I continue moving after stopping (due to the backlog generated while the CPU is muddling through the calculations). Even when I coax it into working, due to the workaround, movement is very choppy -- not the buttery smoothness we're used to with the old Uclip. Looks like it really is up to garry to fix this problem, sorry guys. :P
Experiencing God's grace one day at a time.

Offline cobrasvt1999

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Re: UClip question
« Reply #21 on: December 21, 2009, 10:01:21 AM »
Do we have any updates on the UClip problem? my server was one where many would take sanctuary using it from annoying folks.... and since it has been broken the server has lost that important touch.....

Offline Megiddo

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Re: UClip question
« Reply #22 on: December 21, 2009, 10:06:06 AM »
Do we have any updates on the UClip problem? my server was one where many would take sanctuary using it from annoying folks.... and since it has been broken the server has lost that important touch.....

The update is that garry needs to fix the API. Nothing more can happen with Uclip until then, I've tried every workaround I could think of.
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Offline cobrasvt1999

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Re: UClip question
« Reply #23 on: December 21, 2009, 10:11:31 AM »
ok, well thanks for trying. just outa curiosity, what are the odds that Garry will get it fixed anytime soon?

Offline Megiddo

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Re: UClip question
« Reply #24 on: December 21, 2009, 10:24:05 AM »
ok, well thanks for trying. just outa curiosity, what are the odds that Garry will get it fixed anytime soon?

We sent him two emails asking him pretty much the same thing and got no reply... so I'd say he's not planning on fixing it.
Experiencing God's grace one day at a time.

Offline Vakaris

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Re: UClip question
« Reply #25 on: March 02, 2010, 09:53:46 AM »
Just bumping a few-month old thread for new intel.
Seems like the UClip business has gone silent once again, probably meaning that there is no walk-around yet. Maybe it would be possible to simply undo some of garry's work with the noclip engine? Maybe add the vector commands manually?

Offline Megiddo

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Re: UClip question
« Reply #26 on: March 02, 2010, 10:58:42 AM »
Just bumping a few-month old thread for new intel.
Seems like the UClip business has gone silent once again, probably meaning that there is no walk-around yet. Maybe it would be possible to simply undo some of garry's work with the noclip engine? Maybe add the vector commands manually?

The only option left for Uclip is to override garry's noclip system entirely, which should be straight forward to implement, but I personally lost interest in this project (tired of fixing garry's problems). One way you could help is to keep sending garry emails reminding him to fix the current noclip system.
Experiencing God's grace one day at a time.

Offline JamminR

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Re: UClip question
« Reply #27 on: March 02, 2010, 03:15:06 PM »
which should be straight forward to implement
It was my understanding that it was tried, and failed.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: UClip question
« Reply #28 on: March 02, 2010, 04:08:05 PM »
It was my understanding that it was tried, and failed.

That method was using another API that involved using matrices in order to perform the conversion. :P

Overriding noclip completely would mean we handle all noclip (even when you're not clipping into objects) ourselves.
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Offline Vakaris

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Re: UClip question
« Reply #29 on: March 02, 2010, 05:27:53 PM »
I dought he even looks at the e-mails and that's not really a surprise because he's been dragging GMod down for over a year now. SnakeSVX (the maker of Spacebuild) banned for a comment that garry didn't like, noclip system overhauls, movement and jumping changes, etc. What happens next is up to the community, more specifically - it's modder fraction, to do what's best.