Ulysses Stuff > Suggestions
Ban Menu revision request.
mNote:
Question:
What do you mean by source bans? Are you speaking of the ban mod that is built for Source Mod or are you talking about the server's banning system?
I actually am not using SourceBans to moderate my bans at all. I'm just using banned_user.cfg, banned_ip.cfg, and ULX bans.
Almost all of my bans are being issued via IP because STEAMIDs can be replicated with some sort of GMod hack that's been used a couple of times already on my server.
JamminR:
Source in this case relates to normal Source server banning, not SourceMod
ULX, release and SVN, use SteamIDs and the related config (banned_users.cfg) files to load and write on every ban.
Stickly Man!:
Your "source bans" would be the banned_users.cfg, the 4000+ that you got from SteamGamers.com, and any other bans are stored in ULX (and as JamminR mentioned, also partially stored in the banned_users.cfg file-- it's confusing lol)
mNote:
This is very frustrating. I can't get XGUI to work on my server at all.
I don't know if it's a common problem or not, but I placed the 'xgui' folder into the 'garrysmod/addons/' folder as stated in the installation direction. The new 'cache/dua/' folder is also uploaded onto my FastDL server, but it still makes me DL these files that I never get, even when I place these files onto my FastDL server.
While in-game, I open up my console and notice that SE blocked 'xgui_client.lua' and that it is a nil value. I technically never got the file so I thought I had to upload it onto the FastDL server. Still doesn't work.
I'm assuming that I have to create a new scriptenforcer manifest file somehow on my dedi, so that I can use that to run as the new scriptenforcer.txt.
Any ideas...?
JamminR:
You know that xgui has to be installed on the server side gmod/addons too, right?
From your description, it sounds like you just installed it all locally, then just uploaded it to your fastdl.
Also, make sure you're copying your SERVER's gmod/cache folder after a restart of it to the fastdl, not your local client.
--- Quote from: mNote on April 04, 2010, 02:27:03 AM ---I'm assuming that I have to create a new scriptenforcer manifest file somehow on my dedi, so that I can use that to run as the new scriptenforcer.txt.
Any ideas...?
--- End quote ---
Absolutely, anytime you update the server with code that runs on client too, you have to update the manifest for script_enforcer.
See the "generating" category of the gmod wiki article for best way to do it.
http://wiki.garrysmod.com/?title=ScriptEnforcer
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