General > Developers Corner
ULX Accsess stuff
kennis942:
its for allowing to spawn an entity...so yeah ill test that out.
kennis942:
Now have :
--- Code: ---ucl.registerAccess("PlayerXController","","Allows users to controll the PlayerX")
function PlayX.IsPermitted(ply)
if PlayXIsPermittedHandler then
return PlayXIsPermittedHook(ply)
else
return ucl.query(ply,"PlayerXController",false)
end
end
--- End code ---
and it aint working ...
Also tryed issuing this command :
ulx luarun ucl.query(ply,"PlayerXController",false)
L 04/03/2010 - 05:01:11: Lua Error: :1: attempt to index global 'ucl' (a nil value)
:1: attempt to index global 'ucl' (a nil value)
Stickly Man!:
Note when looking at the docs, that most (or all?) of the functions are in the ULib namespace--
Basically, it needs to be ULib.ucl.query() instead of just ucl.query()
kennis942:
OKAY.... now i got this, and it worked once but after a server restart it didn't work anymore :(
--- Code: ---ULib.ucl.registerAccess("PLX","","Allows users to controll the PlayerX")
--- Returns whether a player is permitted to use the player.
-- @param ply Player
-- @return
function PlayX.IsPermitted(ply)
if ULib.ucl.query(ply,"PLX",false) then
print("Allowed access.")
return true
else
return false
end
end
--- End code ---
How can i fix that ?
It gives no errors, it just dosent spawn.
Megiddo:
When you're calling registerAccess(), you're specifying that no groups have access to the command (or an empty group at least, which might be an error condition).
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