Krooks, all, I just gotta say-
I had the chance to play this with Megiddo (side by side, sitting in my office no less), on Stickly Man's server last Monday night and bit of Tuesday.
Though difficult for the 'course' Stickly had set up, I don't think I've enjoyed dying so much in any game in such a long time.
Though the friends I was playing with did help make a large difference, it was a blast.
I look forward to the plans they have for it, and threw in a few ideas, that if used, will make it even more fun.
(In case they forgot what I suggested -)
Pylon lockdown, or adjustable with player grav gun (not physgun)
Pylon damage - Timed damage (no fire period) if hit with combine ball caught/player thrown from it's own or other pylon.
Expert mode pylon damage - Pylon timed damage (no fire) if pylon hit with it's own combine ball
(or any combo of the above, I could see having to use a combine ball from the pylon to move the pylon, etc)