Ulysses Stuff > Releases
URS BETA - A Highly Customizeable Restriction System (or will be)
Aaron113:
Status on this Update: Committed
Changelog:
--- Code: ---10/16/2011 Revision 14:
+ Added: Player Specific Restrictions
= Fixed: Weapon list is now more extensive
* Changed: URS Commands have been put in their own Lua file
* Changed: URS Server Side functions have been put in their own Lua file
* Changed: Several Lua files were renamed to seem more professional
+ [GUI] Added: A "*" will now appear in groups for auto-completes that use it
* [GUI] Changed: Weapons are now saved to a variable rather then being called each time
* [GUI] Changed: Clicking on a group/steamid in loadouts will change the textbox
* [GUI] Changed: Clicking on a target/group in restrictions/limits will change the textbox
--- End code ---
+ Added: Player Specific Restrictions
To briefly describe this new change. You enter the SteamID of any user into any area of which you can enter a group name. If you restrict something from everyone (*) and add the SteamID of the user to the exclude list, they will be excluded; however, if their group is excluded as well, they will not be excluded. Works for everything (Loadouts, Restrictions, and Limits). Have fun with it. :P
In other news, after one more update (assuming there are no bugs to be fixed still) I think we can make this a release rather then a beta. Then, I will add MySQL support.
Aaron113:
Changelog:
--- Code: ---10/16/2011 Revision 15:
- Removed some files I forgot to remove (I hope)
--- End code ---
LuaTenshi:
I am getting the following error.
--- Code: ---ulx\xgui\settings\cl_urs_gui.lua:33] attempt to index field 'arg1' (a nil value)
--- End code ---
Any ideas?
Edit: [Fixed] Apparently if you have UPS on your client as well, you need to have both versions up to date, or it will give you an error.
strategos:
If Garry's update broke this as it did ULX in general, PLEASE FIX IT!! This is absolutely essential for my server and honestly I don't know what I would so without it.
Aaron113:
I need to come into one of your servers and test it out for myself. It appears to be working fine on my side. I'll need complete access to your server for a while.
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