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Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 566728 times)

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Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #225 on: November 04, 2012, 08:49:56 PM »
When I have some free time, I'll just recode the entire thing.
Awesome I take it you got my PM :)
When do you think that you'll have some free time?
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #226 on: November 06, 2012, 06:07:39 AM »
uhh, I'm pretty busy right now, but I'll see if I can squeeze some time in for it soon.

Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #227 on: November 06, 2012, 07:44:01 PM »
uhh, I'm pretty busy right now, but I'll see if I can squeeze some time in for it soon.
Awesome cause this addon kicks ass (also x100 better then Falcos)
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #228 on: November 10, 2012, 07:51:56 PM »
I'll see if I can get it done tomorrow.  it shouldn't take more than a couple of hours to recode it.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #229 on: November 10, 2012, 09:12:28 PM »
I decided to start recoding it tonight, very good progress so far.  The code is ten times cleaner as well.

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #230 on: November 10, 2012, 09:53:42 PM »
Need an opinion... Should I keep all the groups separate?  As in sweps, weapons, effects, prop's etc all have their own category or should I put them in a single category since they're similar.  The only problem I see with this is less customization and I'd have to change a few things to get custom limits to work well as I want limits to have that customization available.
« Last Edit: November 10, 2012, 09:57:22 PM by Aaron113 »

Offline JamminR

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #231 on: November 10, 2012, 10:17:47 PM »
Separate.
Though perhaps more a pain in the neck for coding...much better for feature-set and customization.
Since you're pretty much rewriting, cleaning...check out Stick's base XGUI set to see if it would be difficult to add a XGUI options page (or pages) for them.
Or, were you trying to keep it separate of Ulysses code...I forget.

As always, should try to keep it simple/console or text file driven too, for when Garry breaks XGUI. :)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #232 on: November 11, 2012, 06:48:05 AM »
I was going to separate it from your code, but I am deciding not to anymore.

I already have a page setup on xgui, I just have to fix it.
« Last Edit: November 11, 2012, 06:52:03 AM by Aaron113 »

Offline Deathbyrussian

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #233 on: November 11, 2012, 11:09:30 AM »
I love this mod, but I think that if you added entities to the list of things I could restrict it would be amazing. An example would be PlayX. Love the mod, but my admins abuse it like crazy. It's an entity and before the GMOD13 update, when I had URS installed into my server, I couldn't control who uses what entities.. So yea, just a suggestion

Offline Glider

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #234 on: November 13, 2012, 07:37:03 AM »
This comes up when I try to use ulx loadoutadd superadmin weapon_crowbar

[ERROR] addons/u-r-s/lua/ulx/modules/sh/urs_cmds.lua:126: attempt to call global 'URSSave' (a nil value)
  1. call - addons/u-r-s/lua/ulx/modules/sh/urs_cmds.lua:126
   2. __fn - addons/ulib/lua/ulib/shared/commands.lua:943
    3. unknown - addons/ulib/lua/ulib/shared/commands.lua:1296
     4. Run - lua/includes/modules/concommand.lua:69
      5. unknown - addons/ulib/lua/ulib/shared/commands.lua:1310
       6. unknown - lua/includes/modules/concommand.lua:69

Offline JamminR

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #235 on: November 13, 2012, 02:00:54 PM »
Glider, just in case you weren't aware, this mod doesn't work in GMod13 atm, and the last page and a half discuss that point, and that someone is planning to work on it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #236 on: November 14, 2012, 01:26:09 AM »
Yeah, Aaron is working on it, so be patient and give him time.
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Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #237 on: November 15, 2012, 12:07:19 AM »
Will it at all be possible to have this finished within 24 hrs?
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Offline Aaron113

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #238 on: November 15, 2012, 03:13:16 PM »
Probably not, I am very busy atm.

Offline Tristian Wood

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #239 on: November 15, 2012, 04:05:55 PM »
Probably not, I am very busy atm.
, I was hoping I could bring up my server tonight, but I dont like FFP cause its , so I have to wait.
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