Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 566786 times)

0 Members and 17 Guests are viewing this topic.

Offline bobcat4848

  • Newbie
  • *
  • Posts: 6
  • Karma: 0
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #300 on: March 15, 2013, 09:41:30 PM »
Is this for non-dedicated servers how do i get it for non dedicated?

Offline sme4gle

  • Newbie
  • *
  • Posts: 6
  • Karma: 0
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #301 on: March 18, 2013, 04:02:05 PM »
Any chance that this project is going to be continued? since I know many people loved/ used this VERY useful plugin for ulx. :(
R.I.P. URS

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #302 on: March 18, 2013, 04:31:52 PM »
Little chance, no.
Others have tinkered with it after the GM13 update tho.
You just have to look harder than the first post page.
Tweak = http://forums.ulyssesmod.net/index.php/topic,5269.msg27778.html#msg27778

Nexbr also mentions it, but provides no links

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline TweaK

  • Jr. Member
  • **
  • Posts: 80
  • Karma: 14
    • Garry's Mod Engineers
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #303 on: March 19, 2013, 03:37:05 PM »
I think this should fix the issue with limits that some people were having. https://dl.dropbox.com/u/7934790/gmod/urs.zip


Offline Samg381

  • Newbie
  • *
  • Posts: 32
  • Karma: 0
  • Owner- Samg381's Sandbox
    • Samg381's Sandbox Server
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #304 on: March 21, 2013, 12:48:16 PM »
Would love to see this back up.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Tristian Wood

  • Jr. Member
  • **
  • Posts: 59
  • Karma: 0
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #306 on: March 30, 2013, 02:52:40 AM »
URS was working fine for me for quite some time, but last week something happened where urs wont load the data files. Can someone please help me with this.
Owner of soul gaming




Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #307 on: March 30, 2013, 08:30:06 AM »
URS was working fine for me for quite some time, but last week something happened where urs wont load the data files. Can someone please help me with this.

Last week we removed our patch that was globally modifying the way Garry's file I/O worked. His I/O is broken right now, but we never intended our global workaround to be permanent, and it's looking like Garry has no plans to fix this. We're going to make an I/O wrapper in ULib soon (because we're sick of Garry's constant breaking changes in the file library), but it will be up to individual developers to either use the ULib system or workaround the brokenness themselves.
Experiencing God's grace one day at a time.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #308 on: March 30, 2013, 08:49:56 AM »
You can read more about Garry's file bugs here if you're interested.
Experiencing God's grace one day at a time.

Offline Tristian Wood

  • Jr. Member
  • **
  • Posts: 59
  • Karma: 0
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #309 on: March 30, 2013, 11:36:36 AM »
That sucks so much, so we'll need to wait for Aaron to make a patch for urs? Megiddo, do you code for ulx? If so do you believe that you could fix this addon, cause its an extremely helpful addon and a lot of people would kill for this to be integrated with ulib.
Owner of soul gaming




Offline TweaK

  • Jr. Member
  • **
  • Posts: 80
  • Karma: 14
    • Garry's Mod Engineers
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #310 on: March 30, 2013, 01:13:47 PM »
Does that bug even affect this if there are no data files inside the addon? They are either stored in garrysmod/data or they don't exist yet and are created... and as far as I can tell it's working just fine. But see if this fixes your problem: https://dl.dropbox.com/u/7934790/gmod/urs.zip


Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #311 on: March 30, 2013, 02:08:27 PM »
Megiddo, do you code for ulx?
*chuckle*
You're new around here, aren't you.
Tristan, Megiddo is the lead project programmer of Team Ulysses.
If it weren't for him, there wouldn't have been ulib/ulx as you know it today.

As for would he fix URS, unlikely. He's light on time to keep ULX up to date and keep us other team members in line, let alone a 3rd party mod.
Several other community members have been contributing over the past few pages of this release, like Tweak in post above.
Keep an eye out for them.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #312 on: March 30, 2013, 02:25:50 PM »
Megiddo, do you code for ulx?

Hah. This made me smile. :)

If so do you believe that you could fix this addon, cause its an extremely helpful addon and a lot of people would kill for this to be integrated with ulib.

We have discussed taking this on as a first-party mod sometime in the future, since it is indeed far and away the most popular thing on the forums, but that possibility is a ways off.

Does that bug even affect this if there are no data files inside the addon?

I don't know the details of URS, I was just going off and educated guess from the problem description and timeline. Thanks for your contributions to the community, TweaK, we really appreciate them!

He's light on time to keep ULX up to date and keep us other team members in line, let alone a 3rd party mod.

JamminR is ever the man of wisdom around here.
Experiencing God's grace one day at a time.

Offline Tristian Wood

  • Jr. Member
  • **
  • Posts: 59
  • Karma: 0
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #313 on: March 31, 2013, 02:21:25 AM »
Does that bug even affect this if there are no data files inside the addon? They are either stored in garrysmod/data or they don't exist yet and are created... and as far as I can tell it's working just fine. But see if this fixes your problem: https://dl.dropbox.com/u/7934790/gmod/urs.zip
Nope didnt work, but thanks for trying. If you have any new ideas please hit me up. Also if I upload my current data files for URS/ULX/ULIB will that help solving my problem?
Owner of soul gaming




Offline TweaK

  • Jr. Member
  • **
  • Posts: 80
  • Karma: 14
    • Garry's Mod Engineers
Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #314 on: March 31, 2013, 06:36:10 AM »
Worth a shot. Or, try this: backup and delete (or just rename) your restrictions.txt limits.txt loadouts.txt files in data/ulx, startup server, add some test values using the menu, run "ulx print all" in your console as an admin and it should print all the values you added, then restart your server and run the command again, it should print the same thing if it is actually loading the files.

Also, are you getting any lua errors?