ULX

Author Topic: "Player Spawned" Message  (Read 2771 times)

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Offline ThatBum

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"Player Spawned" Message
« on: June 11, 2011, 09:07:54 PM »
Greetings. I just removed Evolve and put ULX up on my server. I got tired of Evolve's instability and lack of development. Still, I miss some of Evolve's features. I miss the nametags, chat indicator, and AFK indicator, but the first two sorted out already. What I would like to have back is the "player spawned" message in chat. It may not seem like much, but it's the little things, you know? It's nice to see if a player connected stuck around long enough to come in game. It would also be cool to integrate it with Utime, for last joined time. I know Utime already does this, but from what I observed, it only does it for the spawned player. It would probably be trivial to change this, but sadly I am not a programmer and know nothing of Lua. I would put this in the Utime topic, but I got the old topic warning and didn't want to get a bad start. Thanks!

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