General > Developers Corner
Help build a game mode!
LuaTenshi:
--- Quote from: Aaron113 on August 02, 2011, 02:21:06 PM ---I can help on specifics. I don't intend to help code an entire gamemode though.
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That's actually what I want I want people to work on bits and pieces that come together in unity to form a game-mode.
I wish there was a video on game mode creation I read that tut over 3 times and I still cant quite get it. I am starting to understand the basics tho.
I need to open an SVN on source-forge somehow...
Edit: I also need a name for this game-mode, I am not good with names.
JamminR:
--- Quote from: HeLLFox_15 on August 02, 2011, 07:14:40 PM ---Edit: I also need a name for this game-mode, I am not good with names.
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Idea reminds me of any military or, eek, corporate environment.
Names that come to mind regarding both...
Grunts
Peons
Ishidashadow:
I felt as though that the OP didn't quite elaborate enough on the gamemode's function, so I spoke with the author of the thread about it and I wrote up an extended version of the ideas he had discussed with me. Hopefully this will answer some questions, though in my personal opinion this whole thing seems a tad too ambitious...
--- Quote --- The general premise of the gamemode is an RTS/FPS hybrid that involves two teams and four classes. The four classes are as follows:
The Commander - The head-honcho behind the whole operation. Manning an overhead view, a player in this position sets up static structures that serve basic functions. Each team begins with a "core" structure that acts as the central defensive point. The enemy will do everything in their power to destroy it, so it must be guarded at call costs. The Commander cannot move this structure and can only build other structures within a certain range of the "core" (the exception being harvesters). Each building constructed has a range of assembly, thus the “global base area” is not always perfectly circular. Structures have a variety of functions, such as gathering resources to either use as material or to sell for funding. Buildings require both resources and money to use; therefore a structure such as a harvester is handled more as an investment rather than an instant gain. Commanders also purchase the weapons that the other classes will be able to use. Commanders are decided upon by a vote at the beginning of the game. If the vote fails, a random commander is chosen.
The Engineer – An expertise in the inner-workings of the operation. Engineers hold a special role of fortifying the “core” and the structures of the team’s base in order to provide the enemy an obstacle to their mission. The spawn menu is replaced with a limited menu in which only certain models (such as the blast door with its weight lowered) can be spawned. Engineers are equipped with a gravity gun and a low-damage, high-recoil pistol at start. Engineers are stripped of their gravity gun when they are out of the build range that the structures have. The props are automatically frozen when punted, so it the gravity gun cannot be used as a weapon. Each prop model has their own health and resource cost, so the Engineers and Commander must cooperate in order to balance out prop fortification, weapon use and structure handling.
The Soldier – The basic offensive unit of any squad. Playing as a soldier is straight-up team deathmatch, though soldiers do serve an integral role in the team. For one, they are the only class (excluding the general) that can destroy the enemy’s “core”. In addition to this they are the most heavily armed class, starting off with a medium-damage, low-ammo shotgun and then can permanently use any weapon that the Commander buys. Soldiers can shoot props and enemy structures to damage/destroy them. For the first few minutes of the game however, Soldiers are not allowed to enter enemy fort range, shoot any enemies within said range or damage props/structures that they own. What this essentially does is provides the all the Soldiers a chance to either get into a defensive position, a flanking point or just have fun killing other soldiers that have exited their stronghold. The Soldiers and Commander must also cooperate in order to provide efficient weaponry, as it costs money to provide arms.
The General – The intelligence agent and specialist in espionage. The General plays much like Solders in that they can also damage props and possess powerful artillery, but in contrast to Soldiers the General holds another function: planning out attacks. Unlike all the other classes, the General is able to spot enemies, their structures, and resource nodes from any distance by use of radar. While accessing the full radar view, the General can click on any point which draws a marker on the Soldiers’ HUD of said location. This waypoint-based system can be used for any purpose that the General wishes, whether it be to show where the enemy base is located, to display where a mass of enemies are positioned (perhaps to form a flanking strategy) or just assist the commander in harvester placement. The General, like the Commander, is voted upon at start and is chosen at random if said vote is unsuccessful. There is one drawback to the General though: their life is precious and limited. If the General of a team dies, the player is swapped to the Soldier class and a certain amount of time must be passed in order for the General to return. After the time has passed, another vote is presented to those within the fort to choose the General.
Due to the nature of this gamemode, a minimum of four players would be required (Commander and General on both teams) and at least eight players (One of each class on both teams) to experience all its features.
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JamminR:
--- Quote from: Ishidashadow on August 03, 2011, 12:28:45 AM ---<clip> seems a tad too ambitious...<clip>
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Perhaps, but, imagine what one might have said about ULib and ULX's current capabilities when originally being discussed in the beginning.
Though it grew to where it is today, I imagine dreaming should never stop.
Even if the full dream isn't realized...one always learns from it.
LuaTenshi:
Any name ideas yet?
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