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ULX Zombify (Turn Players Into Zombies)

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LuaTenshi:
ULX ZOMBIFY

WARNING: This is a beta release, if you get any problems please tell me.

Ever wanted to be a zombie master well now you can, just use this command "!zombify <playername>" to turn a player into a zombie NPC.

I know I did not edit this in a while but I will get back to it as soon as I get the UPS_Menu done.

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Issues:
1. When a person is turned into a zombie they are put in a sort of free roaming camera
(Note: If any one knows a good camera mode for a first person or even a third person view please contact me.)

2. The zombie can not be killed depending on what prop protection you are using.
(Note: I hope that setting the owner of the zombie will fix this problem. It would be nice if any one could kill the zombie regardless of prop protection.)

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Coming-Soon:
1. The player who used the Zombify command will be able to control the zombies that he created.
(Note: May be I will make some separate commands for this.)

2. I am thinking of adding an SNPC, that is sometimes created with this command.
(Note: I said some times because the command turns the target into a random zombie)

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How to install: Extract the zip file and drag and drop the extracted folder into '...\Steam\steamapps\<your login name>\garrysmod\garrysmod\addons'
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(Note: This is my very first release. Oh and you need to be logged in to download.)

krooks:
This sounds awesome! I will be adding it to my server as soon as I can.  ;D

Megiddo:
Great stuff. :)

LuaTenshi:
I kinda dropped this, but I am thinking of picking it up again, after I finish my tic-tac-toe game in a language called Turing.

Any way, I have no idea, when it comes to NPC controll, and I see no point in asking for help on facepunch, because knowing them, I will get no help any way...

So lets get to the point, I need help with this...

The player who used the Zombify command will be able to control the zombies that he created.
(Note: May be I will make some separate commands for this.)

Megiddo:
Huh, never realized there was a language called Turing. Seems easily confused with Turing complete languages? Anyways, I digress...

As far as control of zombies, you'd need to look at the NPC class combined with a movement hook.

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