Ulysses Stuff > Suggestions

Ban kick

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Megiddo:

--- Quote from: Willdy on September 10, 2011, 03:04:49 AM ---Based on your replies, there have been times where I have found bugs in the ulx commands but I didn't think much of them.


*player joins (join message)*
*player spawns (actually entered the server)*
*player rdms*
*player @ STEAMID disconnected*
*player joins (join message)*
*ulx banid STEAMID 0 RDM*
*player spawns (actually entered the server)*

If they rejoin before you ban there ID, they are able to rejoin, once they leave they are banned. (Normally we just kick them)

--- End quote ---

Hmm, I'm surprised the source engine wouldn't kick them in that state, but we'll look into it.

Willdy:
Had any progress on this idea? :o

Megiddo:

--- Quote from: Willdy on September 12, 2011, 03:19:15 PM ---Had any progress on this idea? :o

--- End quote ---

Changed to kick users who are banned while joining in ULib rev 194.

We get around to these things (usually), you just have to be patient with us. :P

JamminR:
I'm still confused...if a person is banned, how do they ever get far enough onto a server for the server lua engine to even engage the client?

Megiddo:

--- Quote from: JamminR on September 21, 2011, 07:11:42 PM ---I'm still confused...if a person is banned, how do they ever get far enough onto a server for the server lua engine to even engage the client?

--- End quote ---

I'm kicking them through console. Even though the source version of kick ban won't kick connecting clients, I can still use the regular kick command on connecting clients. :)

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