Ulysses Stuff > Suggestions
Ban kick
Megiddo:
--- Quote from: Willdy on September 10, 2011, 03:04:49 AM ---Based on your replies, there have been times where I have found bugs in the ulx commands but I didn't think much of them.
*player joins (join message)*
*player spawns (actually entered the server)*
*player rdms*
*player @ STEAMID disconnected*
*player joins (join message)*
*ulx banid STEAMID 0 RDM*
*player spawns (actually entered the server)*
If they rejoin before you ban there ID, they are able to rejoin, once they leave they are banned. (Normally we just kick them)
--- End quote ---
Hmm, I'm surprised the source engine wouldn't kick them in that state, but we'll look into it.
Willdy:
Had any progress on this idea? :o
Megiddo:
--- Quote from: Willdy on September 12, 2011, 03:19:15 PM ---Had any progress on this idea? :o
--- End quote ---
Changed to kick users who are banned while joining in ULib rev 194.
We get around to these things (usually), you just have to be patient with us. :P
JamminR:
I'm still confused...if a person is banned, how do they ever get far enough onto a server for the server lua engine to even engage the client?
Megiddo:
--- Quote from: JamminR on September 21, 2011, 07:11:42 PM ---I'm still confused...if a person is banned, how do they ever get far enough onto a server for the server lua engine to even engage the client?
--- End quote ---
I'm kicking them through console. Even though the source version of kick ban won't kick connecting clients, I can still use the regular kick command on connecting clients. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version