Ulysses Stuff > Suggestions

Give Weapons on Spawn (Group Specific)

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MrPresident:
If this is too complicated for you to do on your own, then be more specific with exactly you want and I will throw it together for you. It's very simple, but taking the time to make something that is robust and modular would take a while and I honestly don't have the time to work on something like that.

-RJ-:
Work perfectly! Thanks! :D


--- Code: ---function Custom_Loadout( ply )

if ply:IsUserGroup("superadmin") then

ply:Give("weapon_raveball")

        elseif ply:IsUserGroup("majordonator") then
 
          ply:Give("weapon_raveball")
 
end
 
end
 hook.Add( "PlayerLoadout", "CustomGamemodeLoadoutFunction", Custom_Loadout)

--- End code ---

Tell me if I did anything wrong

MrPresident:
No, that will work.. but it would be more efficient to do it this way.


--- Code: ---function Custom_Loadout( ply )

if ( ply:IsUserGroup( "superadmin" ) or ply:IsUserGroup( "majordonator" ) ) then

ply:Give( "weapon_raveball" )
 
end
 
end
hook.Add( "PlayerLoadout", "CustomGamemodeLoadoutFunction", Custom_Loadout )

--- End code ---

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