ULX

Author Topic: Future Updates  (Read 7664 times)

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Offline krooks

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Re: Future Updates
« Reply #15 on: November 11, 2011, 02:29:00 PM »
Oh I was unaware of that! What do you own Megiddo?
Regardless, you all know I was joking there, I hope  ;D

I've had bad luck with VMs, personally. Both on Mac and Linux, but then again, I'm usually trying to run crazy graphics type programs that utilize things like Direct X.
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Offline Megiddo

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Re: Future Updates
« Reply #16 on: November 20, 2011, 02:24:59 PM »
Oh I was unaware of that! What do you own Megiddo?
Regardless, you all know I was joking there, I hope  ;D

I've had bad luck with VMs, personally. Both on Mac and Linux, but then again, I'm usually trying to run crazy graphics type programs that utilize things like Direct X.


I have a 2011 15" MacBook Pro. Switched out some of the parts myself so it has 8 GB RAM and I replaced the optical drive with an SSD.

I've been running some games in Parallels with no issues. :)
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Offline Megiddo

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Re: Future Updates
« Reply #17 on: November 21, 2011, 01:58:08 PM »
Stickly Man and I both have the gmod beta now, so we'll get to work on making ULX compatible! :)
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Offline Megiddo

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Re: Future Updates
« Reply #18 on: November 26, 2011, 05:23:32 PM »
Finally got time to test it in the new beta, and spent an hour tracking a problem down to the fact that usermessages are broken right now. X|
« Last Edit: November 26, 2011, 07:01:07 PM by Megiddo »
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Offline JamminR

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Re: Future Updates
« Reply #19 on: November 26, 2011, 07:40:24 PM »
it's a fact that usermessages are usually broken

There, fixed that for you.

Is there a beta bug tracker so beta testers can post such known items?
And if so, does Garry actually pay attention to it?
I'd post either way if the bug wasn't already listed there, but, it just seems too many times big things like this make it into production Gmod.

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Offline Megiddo

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Re: Future Updates
« Reply #20 on: November 27, 2011, 07:42:32 AM »
I saw reference to it on the beta forums, and Garry at least acknowledged that the first half of the problem existed and would be fixed soon. Hopefully the second part gets fixed at the same time. If not, I'll create another bug report next update.
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