Author Topic: Minecraft Server  (Read 3590 times)

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Offline jay209015

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Minecraft Server
« on: January 23, 2012, 10:51:40 AM »
I'm currently operating a Minecraft server that I will be developing as many of ULX's capabilities into as possible.

I'm looking for testers and the good thing about it is, you don't have to do anything but play normally.

The IP is: 74.193.49.147:1212

20 player limit.

I cannot guaranty up-time at this moment. (As I mentioned earlier this is for development).

World saves are in place so you won't lose hard work. I save before every shutdown/restart.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline krooks

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Re: Minecraft Server
« Reply #1 on: January 23, 2012, 11:14:22 AM »
I'll add it to my list, my name is gwizz on there.

How do you manage auto world saves? Some mod for that? Power keeps going out at my house so my world's been corrupted countless times.  :-[
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Offline jay209015

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Re: Minecraft Server
« Reply #2 on: January 23, 2012, 01:01:23 PM »
I have a cron job that takes care of it.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Megiddo

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Re: Minecraft Server
« Reply #3 on: January 23, 2012, 03:49:31 PM »
I use Minecraft Sheller and cron jobs to auto-save my server.

@jay, are you going to develop the ULX capabilities into Bukkit or are you making your own API?

EDIT - JamminR - Fixed url code
« Last Edit: January 23, 2012, 05:48:55 PM by JamminR »
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Offline JamminR

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Re: Minecraft Server
« Reply #4 on: January 23, 2012, 05:59:59 PM »
Spbogie and I met in a chat on steam once...he described his (plan/intention) to convert ULib (and therefore allow ULX-like conversion) to Java/Minecraft.
I've no idea where he went with it, if ever started, etc.
I'm pretty sure he was wanting to see where MC Mod API went (which, unfortunately, really went nowhere over the past ~8 months it's been since I spoke with him).
Considering he was an integral team part to the original ULib UCL, I'd recommend asking him to throw in what he's got, whether it be actual code, idea framework, whatever.
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Offline jay209015

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Re: Minecraft Server
« Reply #5 on: January 24, 2012, 07:13:41 AM »
@Megiddo: I'm going to start on my own Bukkit is overweight.
@JamminR: Maybe he'll jump on here and throw in his ideas.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline jay209015

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Re: Minecraft Server
« Reply #6 on: January 27, 2012, 07:26:02 AM »
Looks like it'll be a while before the Mod API comes to life, I guess I'll code in the base features of ULX into it for now, but using the Bukkit api.

=====EDIT=====
Looks like I'm most likely going to use MineCraft Forge and ModLoader.
« Last Edit: January 27, 2012, 07:39:37 AM by jay209015 »
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly