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Lua Timers.
LuaTenshi:
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::) Thats my code.
No matter what I do I cant seem to get the timers working, I have used simple timers, but as soon as they run out they just keep executing the command without waiting ever again.
The Timers that I have there do not return any errors to the server, they just don't work. Every thing works fine except the timers. Please help?
I would like this answered ASAP.
JamminR:
I'm not sure of any below point which might break timers. My experience with them is limited.
-You're using think functions to run the timer every frame (barring if statements)
-You're running the stop function within the timer. (Perhaps it doesn't work well this way)
-You're running the timer forever (0 reps = forever) (Why use timer rep forever AND in think statement running it every frame (barring if boolean)).
-Though the old timer.create example shows using the function() statement within a timer.create, perhaps due to locality of function, its not grabbing variables within it?
- ... all i can think of for now
Megiddo:
I believe you're resetting the timer every frame since you're creating it inside a think function.
JamminR:
--- Quote from: JamminR on May 13, 2012, 08:42:04 PM ----You're using think functions to run the timer every frame (barring if statements)
--- End quote ---
- You're resetting the timer every frame (Like Megiddo said)
There, fixed my original point. :P
LuaTenshi:
Yea, I realized that so I fixed it and now it works.
I have been able to pin point where the lag is coming from...
--- Code: ---timer.Create( "WaterExtinguish", 0.5, 0, function()
for _, ent in ipairs( ents.GetAll() ) do
if ( ent:IsValid() and ent:IsOnFire() and ent:WaterLevel() > 0 ) then
ent:Extinguish()
end
end
end)
--- End code ---
Oh and don't worry its not connected to the think hook. :P
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