ULX

Author Topic: Gmod10 ULX  (Read 4139 times)

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The Pro

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Gmod10 ULX
« on: November 27, 2006, 11:33:35 PM »
Seeing as gmod10 is coming out in a few days when can we expect a ULX/Ulib after that?

Offline Golden-Death

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Re: Gmod10 ULX
« Reply #1 on: November 28, 2006, 03:26:40 PM »
It's coming tomorrow.  8)


Offline piggy

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Re: Gmod10 ULX
« Reply #2 on: November 29, 2006, 02:46:43 PM »
So when is the new ulx for gm10 coming out  ;D

Offline Lapsus

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Re: Gmod10 ULX
« Reply #3 on: November 29, 2006, 07:34:48 PM »
It's coming tomorrow.  8)

Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?

Offline JamminR

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Re: Gmod10 ULX
« Reply #4 on: November 29, 2006, 08:51:40 PM »
Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?

Uh, "yes" :P

Megiddo is working hard on porting it now.
He's found several challenges that have presented themselves that could require code rewrite, not just port.

For instance, the way he used to grab SteamLogin's, a con. variable "stmlgn" ... doesn't seem to exist anymore in GM10.

Perhaps it won't be today/tomorrow, but we're doing asap.
« Last Edit: November 29, 2006, 08:54:35 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline JamminR

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Re: Gmod10 ULX
« Reply #5 on: November 30, 2006, 06:54:55 PM »
Small bit of update, not big enough for News yet.
We're working hard on ULib/ULX.
Porting of the bits and pieces of ULib that are required by ULX were finished yesterday.
Most of ULX should be finished within 24-48 hours.

Megiddo is pretty stoked about the progress of porting at least the ULX functions.
The next ULib release probably won't be fully functional (all documented functions won't work), and therefore will most likely be 'ULib 1.9' and 'ULX v2.9'

Again, we're focusing on getting ULX up and running for now.



"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Golden-Death

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Re: Gmod10 ULX
« Reply #6 on: November 30, 2006, 09:44:33 PM »
Really?

Wow, if so, you guys rock :3

Is it just that you have to port ulib to the gmod10 lua by replacing the engine bindings, or does it need a major rewrite?

Sorry, that was reffering to gmod 10, not ulx.