ULX

Author Topic: Setting up ULX on a Linux server  (Read 2697 times)

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Offline Glider

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Setting up ULX on a Linux server
« on: November 03, 2012, 12:46:15 PM »
I set up a fresh linux server for gmod (regular sandbox). Since the binarys are broken I had to download some replacements I dug out from the Facepunch forums. Now when I put in ulib everything works fine, but when I add ulx to the mix as soon as somebody connects the server crashes with a segmentation fault and tells me the binary named (core) has the wrong size.

Anybody got ulx running on linux and can help me out here?

Offline Megiddo

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Re: Setting up ULX on a Linux server
« Reply #1 on: November 03, 2012, 01:05:03 PM »
Are you running ULX and ULib from SVN as listed in the news post?
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Offline Glider

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Re: Setting up ULX on a Linux server
« Reply #2 on: November 03, 2012, 01:07:30 PM »
Of course

Offline Megiddo

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Re: Setting up ULX on a Linux server
« Reply #3 on: November 04, 2012, 06:38:54 AM »
Sorry, but we aren't going to look into this further until there are working binaries -- segmentation faults should not be able to be caused by Lua addons.
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Offline Glider

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Re: Setting up ULX on a Linux server
« Reply #4 on: November 04, 2012, 08:21:02 AM »
I understand completly, but is there noone here that runs ULX on a Linux server and can give me a pointer to some fixed binaries or anything? Or does really everybody run their gmod servers on a windows machine o.o?

Offline JamminR

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Re: Setting up ULX on a Linux server
« Reply #5 on: November 05, 2012, 02:08:09 PM »
Glider, apparently not.
Google finds this - http://steamcommunity.com/groups/SRCDSF/discussions/0/864948938199052212/
Unless that post is by you, it's not something easily fixed.
Windows, unfortunately, is still gaming developer king.
Perhaps that landscape will change over the next 5 years as Steam starts working more and more towards linux.
Garry has enough challenge from the community accepting Windows bugs...my opinion, he avoids/cares about linux even less.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming