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AWarn 3.4 - Robust warning system

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JamminR:
Why?
As mentioned previously, He's looking into adding a clear command for the monitoring timers, but, I don't ever see a time where I actually would want the file text removed.
Even if as a host one of my admins gave a warning I later wanted to remove 'tracking' timers of (so they wouldn't actually get kicked, or removed if already kicked), I'd like to be able to keep eye on why people were warned, and perhaps even know if a particular admin was warn happy.

MrPresident:
I will add a way to reduce or reset a users warning count (the count that goes toward them being kicked)

Since it was requested, I will add a way to remove a players file all-together. But, I agree with Jam.. I don't see why anyone would NEED to use this, but everyone has their own reasons. I will, however, be restricting this particular access to superadmin by default.


Please let me know what happened with your issue 4 posts above though. Did the decay rate work for you?

Eccid:
This script is hella awesome. Is it possible to have a console command that lists every player on the server currently that's received warnings? Then afterward you can use the aforementioned call to see what warnings they have?

MrPresident:
Good idea Eccid. I will have a command that returns a report of all players connected and how many total reports they have.

MrPresident:
V3.2
---------

+ Added a command to decrease a players active warnings
+ Added a command to remove all warning history for a player (SUPERADMIN access by default)
+ Added a command to list all active players and their total/active warnings

See original post for new commands.

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