Author Topic: AWarn 3.4 - Robust warning system  (Read 88245 times)

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Offline nathan736

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Re: AWarn 3.2 - Robust warning system
« Reply #15 on: January 14, 2013, 07:15:40 PM »
have  a setting that allows banning for __ time ????
a person asked me how to code lua and i said this " its like building a rocket up side down then  realizing you did it all wrong."

Offline MrPresident

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Re: AWarn 3.2 - Robust warning system
« Reply #16 on: January 14, 2013, 09:24:42 PM »
Good idea!


V3.3
----------------
+Added a few new console variables to allow for temp banning users in place of kicking. They are pretty self explanatory.

Offline Eccid

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Re: AWarn 3.2 - Robust warning system
« Reply #17 on: January 14, 2013, 10:54:09 PM »
Good idea!


V3.3
----------------
+Added a few new console variables to allow for temp banning users in place of kicking. They are pretty self explanatory.

Ty sir, I'd already modified mine to ban instead as it was, so this makes it easier for future updates :P. I run a TTT server, so anyone meriting 3 warnings is really not worth the time to re-police :P I also changed mine to have a warnings tab instead of putting them in utility, makes it easier to access.

Offline SuperAero_

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Re: AWarn 3.3 - Robust warning system
« Reply #18 on: January 15, 2013, 01:20:14 AM »
Could there be separate variables for Kick/Ban??

Offline MrPresident

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Re: AWarn 3.3 - Robust warning system
« Reply #19 on: January 15, 2013, 01:25:55 AM »
Elaborate please.

Offline Eccid

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Re: AWarn 3.3 - Robust warning system
« Reply #20 on: January 15, 2013, 01:49:30 AM »
Elaborate please.

Gotta say, reading that with your avatar looming at me, made me crack up.

Offline nathan736

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Re: AWarn 3.3 - Robust warning system
« Reply #21 on: January 15, 2013, 09:33:35 AM »
Could there be separate variables for Kick/Ban??
this guy is probably referring to having a extra step so allowing banning after kicking ????? so guy gets kicked then comes back and the warn system still counts on

that reminds me does the  timer for counting down before warns go down   save the time left so you could have longer times with out having long timers reset
« Last Edit: January 15, 2013, 10:31:36 AM by nathan736 »
a person asked me how to code lua and i said this " its like building a rocket up side down then  realizing you did it all wrong."

Offline jackg904

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Re: AWarn 3.3 - Robust warning system
« Reply #22 on: January 15, 2013, 02:02:49 PM »
Does this require a full server restart to run properly? Or just a map change? Doesn't seem to be running for me, though extracted to addons as specified. (No errors given in console either)

Offline Megiddo

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Re: AWarn 3.3 - Robust warning system
« Reply #23 on: January 15, 2013, 02:59:06 PM »
Does this require a full server restart to run properly? Or just a map change? Doesn't seem to be running for me, though extracted to addons as specified. (No errors given in console either)

All addon installs require a server restart.
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Offline krooks

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Re: AWarn 3.3 - Robust warning system
« Reply #24 on: January 15, 2013, 09:10:34 PM »
This has been a great addition ont he server, I am currently using it to see if my admins are properly warning people before banning them.
But this raised an issue, how would I go about checking for offline player warnings? Say, someone who was banned, and I wanted to see if it was warranted.

This may be way beyond the addon's scope, and harder to do, so don't go out of your way if it's not possible.
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Offline MrPresident

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Re: AWarn 3.3 - Robust warning system
« Reply #25 on: January 15, 2013, 10:56:07 PM »
It's possible. I'll have to write in a way to do it though. Since I am using 64bit SteamIDs you will need to use a converter to get their 64bit SteamID.

I use this.. http://steamidfinder.com/

Once I add it in, it'll be something like this:
ulx seewarnsbyid <64bit steam id>

Offline Megiddo

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Re: AWarn 3.3 - Robust warning system
« Reply #26 on: January 16, 2013, 08:56:09 AM »
It's possible. I'll have to write in a way to do it though. Since I am using 64bit SteamIDs you will need to use a converter to get their 64bit SteamID.

I use this.. http://steamidfinder.com/

Once I add it in, it'll be something like this:
ulx seewarnsbyid <64bit steam id>

Mr P: Simple solution suggestion, save the regular SteamID in the file along with the other values.
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Offline MrPresident

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Re: AWarn 3.3 - Robust warning system
« Reply #27 on: January 16, 2013, 03:25:45 PM »
Each entry is a separate file. If I did that, the script would have to open up each file in order until it found the the right steamid.

Offline mikey

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Re: AWarn 3.3 - Robust warning system
« Reply #28 on: January 16, 2013, 11:03:18 PM »
Is there any way we can get MySQL support?

Offline MrPresident

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Re: AWarn 3.3 - Robust warning system
« Reply #29 on: January 17, 2013, 12:36:43 AM »
I have no intentions of making this compatible with MySQL at this time.