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AWarn 3.4 - Robust warning system
Eccid:
--- Quote from: MrPresident on January 15, 2013, 01:25:55 AM ---Elaborate please.
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Gotta say, reading that with your avatar looming at me, made me crack up.
nathan736:
--- Quote from: SuperAero_ on January 15, 2013, 01:20:14 AM ---Could there be separate variables for Kick/Ban??
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this guy is probably referring to having a extra step so allowing banning after kicking ????? so guy gets kicked then comes back and the warn system still counts on
that reminds me does the timer for counting down before warns go down save the time left so you could have longer times with out having long timers reset
jackg904:
Does this require a full server restart to run properly? Or just a map change? Doesn't seem to be running for me, though extracted to addons as specified. (No errors given in console either)
Megiddo:
--- Quote from: jackg904 on January 15, 2013, 02:02:49 PM ---Does this require a full server restart to run properly? Or just a map change? Doesn't seem to be running for me, though extracted to addons as specified. (No errors given in console either)
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All addon installs require a server restart.
krooks:
This has been a great addition ont he server, I am currently using it to see if my admins are properly warning people before banning them.
But this raised an issue, how would I go about checking for offline player warnings? Say, someone who was banned, and I wanted to see if it was warranted.
This may be way beyond the addon's scope, and harder to do, so don't go out of your way if it's not possible.
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