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AAFK V_3.1 : Anti-AFK system for Garry's Mod
Bytewave:
--- Quote from: PAL-18 on March 22, 2014, 06:05:39 PM ---This doesnt work with Murder gamemode, anyone else having this problem?
--- End quote ---
Murder has its own AFK system, doesn't it?
PAL-18:
--- Quote from: Princess Twilight Sparkle on March 23, 2014, 08:27:03 AM ---Murder has its own AFK system, doesn't it?
--- End quote ---
It just moves them to spectator, it doesnt kick them from server.
I searched through the code for the line that controls if a player is afk (in murder) and i found this:
--- Quote ---if !ply.HasMoved && !ply.Frozen && self.AFKMoveToSpec:GetBool() then
--- End quote ---
I'm not exactly sure how to implement it into the afk kicker though :S
chris8778:
Hey mr president. I run a popular melonbomb server and people die to fast for this to work. How do i disable the checking if they moved and it just checks to see if they have moved the mouse and kick them that way? Please remember I am a complete noob. thanks :) If you fix this problem I would love to donate to you if you have a link :)
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