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cl_init.lua
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Topic: cl_init.lua (Read 2524 times)
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MJSBLUES
Newbie
Posts: 2
Karma: 0
cl_init.lua
«
on:
January 21, 2013, 04:13:17 PM »
I bought a server from a host, and the vanilla game is working great. However when I try to install ulx, I get the error messages in the attachment, which are all about this one file. I've tried reinstalling the file too. Thanks sooo much
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MJSBLUES
Newbie
Posts: 2
Karma: 0
Re: cl_init.lua
«
Reply #1 on:
January 21, 2013, 04:25:37 PM »
When I delete cl_init.lua from autorun, I only get one error : Couldn't include file 'ulib\cl_init.lua' (File not found) (@addons/ulib/lua/autorun/ulib_init.lua (line 5))
;/
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JamminR
Ulysses Team Member
Hero Member
Posts: 8096
Karma: 390
Sertafide Ulysses Jenius
Re: cl_init.lua
«
Reply #2 on:
January 21, 2013, 05:02:46 PM »
Make sure you have our latest greatest copies of ULib and ULX (See News section for SVN links)
The download pages of our website aren't latest/greatest for GM13.
If you're sure you have latest, make sure you have ULib properly in addons.
Don't try to place it in gmod/lua yourself.
All kinds of things would break.
EDIT - also, make sure your server has the 'permissions' required to read those files, and done a full restart of the server (not just a map change)
«
Last Edit: January 21, 2013, 05:05:33 PM by JamminR
»
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"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming
krooks
Sr. Member
Posts: 382
Karma: 32
I don't like video games.
Re: cl_init.lua
«
Reply #3 on:
January 21, 2013, 06:19:29 PM »
Also, if your host doesn't allow you to svn directly, a good way to do it is just svn to your home computer then upload the folders via ftp. I had to do it that way, but just recently my host started allowing svn, very cool ^^
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