ULX

Author Topic: ULX v3.61 and ULib v2.51 -- Muyaku  (Read 31408 times)

0 Members and 1 Guest are viewing this topic.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #15 on: September 28, 2013, 02:52:45 PM »
Bryce, did you get both ULib and ULX FROM HERE... www.ulyssesmod.net?
We do not post on www.garrysmod.com, steam workshop, or any other site.
Verify you get the files from a ulyssesmod.net domain or github.com/Nayruden
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Rainoa

  • Newbie
  • *
  • Posts: 8
  • Karma: 0
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #16 on: January 08, 2014, 11:24:02 PM »
Bryce, did you get both ULib and ULX FROM HERE... www.ulyssesmod.net?
We do not post on www.garrysmod.com, steam workshop, or any other site.
Verify you get the files from a ulyssesmod.net domain or github.com/Nayruden
hi, im kinda new here but not new to ULX my brother use to worship u guys :3
so many years i was kinda forced to watch & play some gmod with ULX & stargate, wire, nukes, life support & some others ima bit disappointed with how the stargate turned out sadly... so huge & bulky & u have to use it all or it wont work...!? SO LAME they should remove some of the extras throw them in their own workshop thing & give u the option to dl them, i tried leaving out the NPC's part & the whole stargate pack would not load anymore WTF >.<

anyways i really love this workshop stuff, it seems u can even use workshop plugins on servers idk how it works yet looking into it but if its as easy to keep stuff updated as client <3

but than again i could kinda understand if u did not wanna go workshop if its annoying to keep updated & not as easy as SVN

anyways i should go for now <3

Offline Neku

  • Hero Member
  • *****
  • Posts: 549
  • Karma: 27
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #17 on: January 09, 2014, 12:28:12 AM »
hi, im kinda new here but not new to ULX my brother use to worship u guys :3
so many years i was kinda forced to watch & play some gmod with ULX & stargate, wire, nukes, life support & some others ima bit disappointed with how the stargate turned out sadly... so huge & bulky & u have to use it all or it wont work...!? SO LAME they should remove some of the extras throw them in their own workshop thing & give u the option to dl them, i tried leaving out the NPC's part & the whole stargate pack would not load anymore WTF >.<

anyways i really love this workshop stuff, it seems u can even use workshop plugins on servers idk how it works yet looking into it but if its as easy to keep stuff updated as client <3

but than again i could kinda understand if u did not wanna go workshop if its annoying to keep updated & not as easy as SVN

anyways i should go for now <3

...What?
Out of the Garry's Mod business.

Offline Rainoa

  • Newbie
  • *
  • Posts: 8
  • Karma: 0
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #18 on: January 09, 2014, 02:09:19 AM »
tested some stuff with workshop on a server, its really nice :3

I so think u guys try a official workshop launch :3
unless its to much work to keep updated that is >.<

Offline Neku

  • Hero Member
  • *****
  • Posts: 549
  • Karma: 27
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #19 on: January 09, 2014, 09:26:05 AM »
tested some stuff with workshop on a server, its really nice :3

I so think u guys try a official workshop launch :3
unless its to much work to keep updated that is >.<

I understand how convenient that would be, but it would make it easier to spread warez.
Out of the Garry's Mod business.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #20 on: January 09, 2014, 01:59:47 PM »
We don't avoid workshop because it could spread warez.
We don't use workshop because of the Terms of Service.
The 'quick and dirty' TOS of Steam workshop summarized; is that anything uploaded is/can be owned/controlled/removed/changed/whatever by Valve.
Uploading that content, though doesn't mean they will, could allow them to take it and call it their own.
(I tried finding the Workshop specific TOS, but, couldn't, and the Steam Subscriber TOS is as bad)

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Neku

  • Hero Member
  • *****
  • Posts: 549
  • Karma: 27
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #21 on: January 09, 2014, 03:03:49 PM »
Wow, I did not know that.

I was considering dumping my stuff onto the workshop for archiving, but now...yeesh.

And when I said spreading warez, I meant that fake versions could pop up, possibly infected with ware, considering how  popular ULX is.
Out of the Garry's Mod business.

Offline Rainoa

  • Newbie
  • *
  • Posts: 8
  • Karma: 0
Re: ULX v3.61 and ULib v2.51 -- Muyaku
« Reply #22 on: January 09, 2014, 07:13:50 PM »
wow, but im not shocked i thought it was goign to be some reason like that T.T