General > Developers Corner
can we make clients reconect if the server crashes ?
JamminR:
--- Quote from: nathan736 on January 29, 2013, 10:57:00 AM ---this clearly does not work i think timers are synced with the server :/
--- End quote ---
99% sure of this;
--- Quote from: MrPresident on January 28, 2013, 09:33:27 PM ---clientside scriptings stop when the client disconnects.
--- End quote ---
Can you imagine the horrors of some not-so-nice server host causing you to do things once you connected to another server?
I can. *shiver*
nathan736:
EDIT : wowowo back up the client disconnects if the server lags ? im confuzled
is think hook synced as well ?
JamminR:
If a server lags for long enough, and the client's frame "keep alive" packets never get acknowledged from the server, yes, the client will disconnect.
I've not played GM13 enough to have seen it, but in GM<12 it was a little red text at top right of screen with something like 'connection issue: <and ip I think>'.
As for the think hook, i don't know if it's synced or not, but I would imagine some hooks are.
MrPresident:
--- Quote from: JamminR on January 30, 2013, 02:54:02 PM ---I've not played GM13 enough to have seen it, but in GM<12 it was a little red text at top right of screen with something like 'connection issue: <and ip I think>'.
--- End quote ---
It's the same in GM13.
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