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Author Topic: Player Chat Tags [2.58v]  (Read 377874 times)

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Offline JamminR

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Re: Player Chat Tags 2.5
« Reply #75 on: March 01, 2014, 10:14:38 AM »
Another member, tyguy, replied to this thread stating accusation of copy with no credit.
I started new thread to discuss the copy accusation so as to not flood this release thread.
See http://forums.ulyssesmod.net/index.php/topic,7114.0.html
« Last Edit: March 01, 2014, 10:22:13 AM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Sjokomelk

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Re: Player Chat Tags 2.5
« Reply #76 on: April 04, 2014, 11:07:07 AM »
Does anyone know how I'm able to achieve this? http://gyazo.kennethd.net/i/MmiZ5.png If so, please respond.

Offline CrystalNet

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Re: Player Chat Tags 2.5
« Reply #77 on: April 06, 2014, 10:12:16 AM »
Okay guys so, I have this Scoreboard, the scoreboard has a function that enables color shifting name. 
Code: [Select]
local function rainbow()
local frequency, time = EZS.RainbowFrequency, RealTime()
local red = math.sin( frequency * time ) * 127 + 128
local green = math.sin( frequency * time + 2 ) * 127 + 128
local blue = math.sin( frequency * time + 4 ) * 127 + 128
return Color( red, green, blue )
end
All credits go to Rejax: https://github.com/rejax/TTT-EasyScoreboard

So I wonder if you could do something similar to the chat Thanks..

Offline Metrocop

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Re: Player Chat Tags 2.5
« Reply #78 on: May 05, 2014, 02:41:12 PM »
I'm sorry if I sound like a noob, but where do I put the file?
Thank you!

Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #79 on: May 06, 2014, 09:37:29 PM »
I'm sorry if I sound like a noob, but where do I put the file?
Thank you!

Addons folder..
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline nzkfc

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Re: Player Chat Tags 2.5
« Reply #80 on: May 22, 2014, 04:44:22 AM »
Tried this addon and works great.

But wish it could be updated so DarkRP's /cr, /advert and // were captured as currently you can't tell if your useing these chat commands

Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #81 on: May 31, 2014, 10:34:18 AM »
Tried this addon and works great.

But wish it could be updated so DarkRP's /cr, /advert and // were captured as currently you can't tell if your useing these chat commands

Go read about the manage post in the original post.
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline tyguy

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Re: Player Chat Tags 2.5
« Reply #82 on: June 01, 2014, 11:11:15 AM »
Can you remove the 'my created addons -> Chat Tags' from the list please?

Offline MrPresident

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Re: Player Chat Tags 2.5
« Reply #83 on: June 01, 2014, 11:21:27 AM »
Why would he do that?
That is his signature, not a part to the main post.

Edit: I just remembered why you would say that. The list he has in his signature is just links to things he has posted here on Ulysses. He gave you credit for any code used in the topic post of the Chat Tags addon. Please don't rekindle this flame.
« Last Edit: June 01, 2014, 11:30:22 AM by MrPresident »

Offline Sophersky

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Re: Player Chat Tags 2.5
« Reply #84 on: June 01, 2014, 11:51:42 AM »
Is there a way to make the name of the person speaking a different color from the chat tag?
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Offline nzkfc

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Re: Player Chat Tags 2.5
« Reply #85 on: June 02, 2014, 04:29:30 AM »
Go read about the manage post in the original post.

But, i'm using the manage one...

Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #86 on: June 17, 2014, 07:29:15 AM »
But, i'm using the manage one...

I'm not entirely sure what the issue would be then, could you explain a little more then?
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline nzkfc

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Re: Player Chat Tags 2.5
« Reply #87 on: June 18, 2014, 12:06:05 AM »
Hi,

Basically when using this addon, if you use any of the //, /cr, /advert, /pm it doesn't prefix these chates with (OOC), POLICE:, [Advert] or [PM] tags so you can see where the chat is coming from.

Example:

(OOC) Gavin Thron: Anyone know where the car NPC is?
[Advert] Gavin Thron: Come to J.S Guns on main street to see great deals today
[ADMIN] Gavin Thron: HELP BEING RDMED!

will look like this:

[Manager] Gavin Thron: Anyone know where the car NPC is?
[Manager] Gavin Thron: Come to J.S Guns on main street to see great deals today
[Manager] Gavin Thron: HELP BEING RDMED!

(not 100% sure on the exact chat tags for default darkrp unless im in-game.)


Offline Abraham

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Re: Player Chat Tags 2.5
« Reply #88 on: June 21, 2014, 01:28:04 PM »
Hi,

Basically when using this addon, if you use any of the //, /cr, /advert, /pm it doesn't prefix these chates with (OOC), POLICE:, [Advert] or [PM] tags so you can see where the chat is coming from.

Example:

(OOC) Gavin Thron: Anyone know where the car NPC is?
[Advert] Gavin Thron: Come to J.S Guns on main street to see great deals today
[ADMIN] Gavin Thron: HELP BEING RDMED!

will look like this:

[Manager] Gavin Thron: Anyone know where the car NPC is?
[Manager] Gavin Thron: Come to J.S Guns on main street to see great deals today
[Manager] Gavin Thron: HELP BEING RDMED!

(not 100% sure on the exact chat tags for default darkrp unless im in-game.)

These chat tags are mainly used for Sandbox.

I believe this is the ones you are looking for http://www.facepunch.com/showthread.php?t=1357420
Direct Link.
Community Manager Of Kowalsky Gaming.

Offline beau99

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Re: Player Chat Tags 2.5
« Reply #89 on: July 15, 2014, 10:28:51 AM »
ummm do you just put it in the addons folder in the server ??