Ulysses Stuff > Releases

Re: Trouble in Terrorist Town Commands for ULX

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terrortownteam:
we have released an update see op for details.

jdcoolha:
Can you make is so slaynr means they can't be selected as traitor/detective that round as well?  I don't want the respective team to have a possible disadvantage because of said players actions.

Decicus:

--- Quote from: jdcoolha on July 08, 2013, 11:08:05 PM ---Can you make is so slaynr means they can't be selected as traitor/detective that round as well?  I don't want the respective team to have a possible disadvantage because of said players actions.

--- End quote ---

If they would implement this idea, it should be it's own command.

As an admin on a TTT server myself, I slay people the round after they've RDM'ed. Preventing them from losing their T/D round makes the slay pretty pointless. If they get slain on their detective/traitor round, they will realize that they did a stupid thing, and hopefully not do it anymore.

So please don't change it so that it forces the person to become innocent if you use "ulx slaynr".
If they also looked at my suggestion, they would add "innocent" parameter to the "forcenr", so that you can force someone next round to become innocent, if you stack that with ulx slaynr, you got the command you wanted, jdcoolha.

bender180:

--- Quote from: terrortownteam on May 12, 2013, 05:24:16 PM ---
Project Update:
Message From Skillz: Unforunately my interest in ttt has died down for the moment but I will most probably update these again when I have found my love for ttt again.

Message From Bender180: Due to changes in my life im unable to work on these commands between my 54 hour work weeks and some issues within my family I just dont have the time. Maybe once stuff settles down i will return to these but right now i am unable to.


--- End quote ---

Megiddo:
Sorry to hear that interest is waning, but I understand that priorities need to shift over time.

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