function NoBloodHiddenPlayer( ply, atkr )
if ply:GetActiveWeapon():GetClass() == "weapon_hidden" then
for k, v in pairs( player.GetAll() ) do
v:ConCommand( "r_cleardecals" )
end
end
end
hook.Add( "PlayerHurt", "NoBloodHiddenPlayer", NoBloodHiddenPlayer )