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ULX scoreboard and text color help TTT server

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DJ Mikey:
ok, i entered this code.  Still nothin.  Im going to recap on what my status is.

The link you posted with the sb_row.lua and sb_main.lua is what im using.
i used the code you just posted above this post in the sb_row.lua

after i reset the server, my scoreboard has a "rank" colum, this is good!  but... the rank "vip" "admin" "user" do not show.  Super admin showed in a light gray text but the min in admin underlayed with the current karma.  In other words it did not fit.  Also, the players name color is not changed at all.

Decicus:
I'm not sure about the namecolor, because I don't use it myself. Although, your scoreboard might be messed up because you're using the original code. I'd advise you to use the one in reply #11 from this post: http://www.zombiemaster.org/smf/index.php?topic=11877.0

I have absolutely no experience with the original code or the namecolors, but I want to take a look at your full code, so if you could post it here (preferably with the use of 'Code' BB tags to make it look more clean), that would be nice. I'm using the "fix" from reply #11, and mine works fine. Not quite sure what your issue is.

DJ Mikey:
sb_row.lua


--- Code: ------- Scoreboard player score row, based on sandbox version
 
include("sb_info.lua")
 
 
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
 
 
SB_ROW_HEIGHT = 24 --16
 
local PANEL = {}
 
function PANEL:Init()
   -- cannot create info card until player state is known
   self.info = nil
 
   self.open = false
 
   self.cols = {}
   self.cols[1] = vgui.Create("DLabel", self)
   self.cols[1]:SetText(GetTranslation("sb_ping"))
 
   self.cols[2] = vgui.Create("DLabel", self)
   self.cols[2]:SetText(GetTranslation("sb_deaths"))
 
   self.cols[3] = vgui.Create("DLabel", self)
   self.cols[3]:SetText(GetTranslation("sb_score"))
   
  self.cols[5] = vgui.Create("DLabel", self)
  self.cols[5]:SetText("Rank")
 
   if KARMA.IsEnabled() then
      self.cols[4] = vgui.Create("DLabel", self)
      self.cols[4]:SetText(GetTranslation("sb_karma"))
   end
 
   for _, c in ipairs(self.cols) do
      c:SetMouseInputEnabled(false)
   end
 
   self.tag = vgui.Create("DLabel", self)
   self.tag:SetText("")
   self.tag:SetMouseInputEnabled(false)
 
   self.sresult = vgui.Create("DImage", self)
   self.sresult:SetSize(16,16)
   self.sresult:SetMouseInputEnabled(false)
 
   self.avatar = vgui.Create( "AvatarImage", self )
   self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
   self.avatar:SetMouseInputEnabled(false)
 
   self.nick = vgui.Create("DLabel", self)
   self.nick:SetMouseInputEnabled(false)
 
   self.voice = vgui.Create("DImageButton", self)
   self.voice:SetSize(16,16)
 
   self:SetCursor( "hand" )
end
 
----EDIT THESE TO ADD MORE COLOURS----
----Example: test = COLOR_BLUE----
---Make sure to put a comma after each line until the end (Last one doesn't have one---
 
local namecolor = {
   default = COLOR_WHITE,
   admin = Color(220, 180, 0, 255),
   dev = Color(100, 240, 105, 255),
   vip = Color(0, 255, 0, 255)
};
 
function GM:TTTScoreboardColorForPlayer(ply)
   if not IsValid(ply) then return namecolor.default end
 
   --ADD NAMECOLOURS HERE--
   if ply:SteamID() == "STEAM_0:0:1963640" then
      return namecolor.vip
   elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then
      return namecolor.admin
   elseif ply:IsUserGroup("superadmin") then
                return namecolor.dev
   end
   return namecolor.default
end
 
local function ColorForPlayer(ply)
   if IsValid(ply) then
      local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply)
 
      -- verify that we got a proper color
      if c and type(c) == "table" and c.r and c.b and c.g and c.a then
         return c
      else
         ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n")
      end
   end
   return namecolor.default
end
 
function PANEL:Paint()
   if not IsValid(self.Player) then return end
 
--   if ( self.Player:GetFriendStatus() == "friend" ) then
--      color = Color( 236, 181, 113, 255 )
--   end
 
   local ply = self.Player
 
   if ply:IsTraitor() then
      surface.SetDrawColor(255, 0, 0, 30)
      surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
   elseif ply:IsDetective() then
      surface.SetDrawColor(0, 0, 255, 30)
      surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
   end
 
 
   if ply == LocalPlayer() then
      surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
      surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
   end
 
   return true
end
 
function PANEL:SetPlayer(ply)
   self.Player = ply
   self.avatar:SetPlayer(ply)
 
   if not self.info then
      local g = ScoreGroup(ply)
      if g == GROUP_TERROR and ply != LocalPlayer() then
         self.info = vgui.Create("TTTScorePlayerInfoTags", self)
         self.info:SetPlayer(ply)
 
         self:InvalidateLayout()
      elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then
         self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
         self.info:SetPlayer(ply)
         self:InvalidateLayout()
      end
   else
      self.info:SetPlayer(ply)
 
      self:InvalidateLayout()
   end
 
   self.voice.DoClick = function()
                           if IsValid(ply) and ply != LocalPlayer() then
                              ply:SetMuted(not ply:IsMuted())
                           end
                        end
 
   self:UpdatePlayerData()
end
 
function PANEL:GetPlayer() return self.Player end
 
function PANEL:UpdatePlayerData()
   if not IsValid(self.Player) then return end
 
   local ply = self.Player
   self.cols[1]:SetText(ply:Ping())
   self.cols[2]:SetText(ply:Deaths())
   self.cols[3]:SetText(ply:Frags())
 
   if self.cols[4] then
      self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
   end
 
   self.nick:SetText(ply:Nick())
   self.nick:SizeToContents()
   self.nick:SetTextColor(ColorForPlayer(ply))
   
   
        if ply:IsUserGroup("superadmin") then
                self.cols[5]:SetText("Super Admin")
                self.cols[5]:SetTextColor(namecolor.test)
        elseif ply:IsUserGroup("admin") then
                self.cols[5]:SetText("Admin")
                self.cols[5]:SetTextColor(Color(220, 180, 0, 255))
--      elseif ply:IsUserGroup("admin") then
--              self.cols[5]:SetText("Admin")
--              self.cols[5]:SetTextColor(Color(220, 180, 0, 255))
--  Delete the -- and change the settings to your liking. DO NOT DELETE THE 'end'
        end
 
   local ptag = ply.sb_tag
   if ScoreGroup(ply) != GROUP_TERROR then
      ptag = nil
   end
 
   self.tag:SetText(ptag and GetTranslation(ptag.txt) or "")
   self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)
 
   self.sresult:SetVisible(ply.search_result != nil)
 
   -- more blue if a detective searched them
   if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
      self.sresult:SetImageColor(Color(200, 200, 255))
   end
 
   -- cols are likely to need re-centering
   self:LayoutColumns()
 
   if self.info then
      self.info:UpdatePlayerData()
   end
 
   if self.Player != LocalPlayer() then
      local muted = self.Player:IsMuted()
      self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png")
   else
      self.voice:Hide()
   end
end
 
function PANEL:ApplySchemeSettings()
   for k,v in pairs(self.cols) do
      v:SetFont("treb_small")
      v:SetTextColor(COLOR_WHITE)
   end
 
   self.nick:SetFont("treb_small")
   self.nick:SetTextColor(ColorForPlayer(self.Player))
 
   local ptag = self.Player and self.Player.sb_tag
   self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE)
   self.tag:SetFont("treb_small")
 
   self.sresult:SetImage("icon16/magnifier.png")
   self.sresult:SetImageColor(Color(170, 170, 170, 150))
end
 
function PANEL:LayoutColumns()
   for k,v in ipairs(self.cols) do
      v:SizeToContents()
      v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
   end
 
   self.tag:SizeToContents()
   self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2)
 
   self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end
 
function PANEL:PerformLayout()
   self.avatar:SetPos(0,0)
   self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)
 
   if not self.open then
      self:SetSize(self:GetWide(), SB_ROW_HEIGHT)
 
      if self.info then self.info:SetVisible(false) end
   elseif self.info then
      self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)
 
      self.info:SetVisible(true)
      self.info:SetPos(5, SB_ROW_HEIGHT + 5)
      self.info:SetSize(self:GetWide(), 100)
      self.info:PerformLayout()
 
      self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())
   end
 
   self.nick:SizeToContents()
 
   self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)
 
   self:LayoutColumns()
 
   self.voice:SetVisible(not self.open)
   self.voice:SetSize(16, 16)
   self.voice:DockMargin(4, 4, 4, 4)
   self.voice:Dock(RIGHT)
end
 
function PANEL:DoClick(x, y)
   self:SetOpen(not self.open)
end
 
function PANEL:SetOpen(o)
   if self.open then
      surface.PlaySound("ui/buttonclickrelease.wav")
   else
      surface.PlaySound("ui/buttonclick.wav")
   end
 
   self.open = o
 
   self:PerformLayout()
   self:GetParent():PerformLayout()
   sboard_panel:PerformLayout()
end
 
function PANEL:DoRightClick()
end
 
vgui.Register( "TTTScorePlayerRow", PANEL, "Button" )
--- End code ---

sb_main.lua


--- Code: ------- VGUI panel version of the scoreboard, based on TEAM GARRY's sandbox mode
---- scoreboard.
 
local surface = surface
local draw = draw
local math = math
local string = string
local vgui = vgui
 
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
 
include("sb_team.lua")
 
surface.CreateFont("cool_small", {font = "coolvetica",
                                  size = 20,
                                  weight = 400})
surface.CreateFont("cool_large", {font = "coolvetica",
                                  size = 24,
                                  weight = 400})
surface.CreateFont("treb_small", {font = "Trebuchet18",
                                  size = 14,
                                  weight = 700})
 
local logo = surface.GetTextureID("VGUI/ttt/score_logo")
 
local PANEL = {}
 
local max = math.max
local floor = math.floor
local function UntilMapChange()
   local rounds_left = max(0, GetGlobalInt("ttt_rounds_left", 6))
   local time_left = floor(max(0, ((GetGlobalInt("ttt_time_limit_minutes") or 60) * 60) - CurTime()))
 
   local h = floor(time_left / 3600)
   time_left = time_left - floor(h * 3600)
   local m = floor(time_left / 60)
   time_left = time_left - floor(m * 60)
   local s = floor(time_left)
 
   return rounds_left, string.format("%02i:%02i:%02i", h, m, s)
end
 
 
GROUP_TERROR = 1
GROUP_NOTFOUND = 2
GROUP_FOUND = 3
GROUP_SPEC = 4
 
GROUP_COUNT = 4
 
function ScoreGroup(p)
   if not IsValid(p) then return -1 end -- will not match any group panel
 
   if DetectiveMode() then
      if p:IsSpec() and (not p:Alive()) then
         if p:GetNWBool("body_found", false) then
            return GROUP_FOUND
         else
            local client = LocalPlayer()
            -- To terrorists, missing players show as alive
            if client:IsSpec() or
               client:IsActiveTraitor() or
               ((GAMEMODE.round_state != ROUND_ACTIVE) and client:IsTerror()) then
               return GROUP_NOTFOUND
            else
               return GROUP_TERROR
            end
         end
      end
   end
 
   return p:IsTerror() and GROUP_TERROR or GROUP_SPEC
end
 
function PANEL:Init()
 
   self.hostdesc = vgui.Create("DLabel", self)
   self.hostdesc:SetText(GetTranslation("sb_playing"))
   self.hostdesc:SetContentAlignment(9)
 
   self.hostname = vgui.Create( "DLabel", self )
   self.hostname:SetText( GetHostName() )
   self.hostname:SetContentAlignment(6)
 
   self.mapchange = vgui.Create("DLabel", self)
   self.mapchange:SetText("Map changes in 00 rounds or in 00:00:00")
   self.mapchange:SetContentAlignment(9)
 
   self.mapchange.Think = function (sf)
                             local r, t = UntilMapChange()
 
                             sf:SetText(GetPTranslation("sb_mapchange",
                                                        {num = r, time = t}))
                             sf:SizeToContents()
                          end
 
 
   self.ply_frame = vgui.Create( "TTTPlayerFrame", self )
 
   self.ply_groups = {}
 
   local t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
   t:SetGroupInfo(GetTranslation("terrorists"), Color(0,200,0,100), GROUP_TERROR)
   self.ply_groups[GROUP_TERROR] = t
 
   t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
   t:SetGroupInfo(GetTranslation("spectators"), Color(200, 200, 0, 100), GROUP_SPEC)
   self.ply_groups[GROUP_SPEC] = t
 
   if DetectiveMode() then
      t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
      t:SetGroupInfo(GetTranslation("sb_mia"), Color(130, 190, 130, 100), GROUP_NOTFOUND)
      self.ply_groups[GROUP_NOTFOUND] = t
 
      t = vgui.Create("TTTScoreGroup", self.ply_frame:GetCanvas())
      t:SetGroupInfo(GetTranslation("sb_confirmed"), Color(130, 170, 10, 100), GROUP_FOUND)
      self.ply_groups[GROUP_FOUND] = t
   end
 
   -- the various score column headers
   self.cols = {}
   self.cols[1] = vgui.Create( "DLabel", self )
   self.cols[1]:SetText( GetTranslation("sb_ping") )
 
   self.cols[2] = vgui.Create( "DLabel", self )
   self.cols[2]:SetText( GetTranslation("sb_deaths") )
 
   self.cols[3] = vgui.Create( "DLabel", self )
   self.cols[3]:SetText( GetTranslation("sb_score") )
 
   self.cols[5] = vgui.Create( "DLabel", self )
   self.cols[5]:SetText("Rank")
   
   if KARMA.IsEnabled() then
      self.cols[4] = vgui.Create("DLabel", self)
      self.cols[4]:SetText(GetTranslation("sb_karma"))
   end
 
   self:UpdateScoreboard()
   self:StartUpdateTimer()
end
 
function PANEL:StartUpdateTimer()
   if not timer.Exists("TTTScoreboardUpdater") then
      timer.Create( "TTTScoreboardUpdater", 0.3, 0,
                    function()
                       local pnl = GAMEMODE:GetScoreboardPanel()
                       if IsValid(pnl) then
                          pnl:UpdateScoreboard()
                       end
                    end)
   end
end
 
local colors = {
   bg = Color(30,30,30, 235),
   bar = Color(220,180,0,255)
};
 
local y_logo_off = 72
 
function PANEL:Paint()
   -- Logo sticks out, so always offset bg
   draw.RoundedBox( 8, 0, y_logo_off, self:GetWide(), self:GetTall() - y_logo_off, colors.bg)
 
   -- Server name is outlined by orange/gold area
   draw.RoundedBox( 8, 0, y_logo_off + 25, self:GetWide(), 32, colors.bar)
 
   -- TTT Logo
   surface.SetTexture( logo )
   surface.SetDrawColor( 255, 255, 255, 255 )
   surface.DrawTexturedRect( 5, 0, 256, 256 )
 
end
 
function PANEL:PerformLayout()
   -- position groups and find their total size
   local gy = 0
   -- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist)
   for i=1, GROUP_COUNT do
      local group = self.ply_groups[i]
      if ValidPanel(group) then
         if group:HasRows() then
            group:SetVisible(true)
            group:SetPos(0, gy)
            group:SetSize(self.ply_frame:GetWide(), group:GetTall())
            group:InvalidateLayout()
            gy = gy + group:GetTall() + 5
         else
            group:SetVisible(false)
         end
      end
   end
 
   self.ply_frame:GetCanvas():SetSize(self.ply_frame:GetCanvas():GetWide(), gy)
 
   local h = y_logo_off + 110 + self.ply_frame:GetCanvas():GetTall()
 
   -- if we will have to clamp our height, enable the mouse so player can scroll
   local scrolling = h > ScrH() * 0.95
--   gui.EnableScreenClicker(scrolling)
   self.ply_frame:SetScroll(scrolling)
 
   h = math.Clamp(h, 110 + y_logo_off, ScrH() * 0.95)
 
   local w = math.max(ScrW() * 0.6, 640)
 
   self:SetSize(w, h)
   self:SetPos( (ScrW() - w) / 2, math.min(72, (ScrH() - h) / 4))
 
   self.ply_frame:SetPos(8, y_logo_off + 109)
   self.ply_frame:SetSize(self:GetWide() - 16, self:GetTall() - 109 - y_logo_off - 5)
 
   -- server stuff
   self.hostdesc:SizeToContents()
   self.hostdesc:SetPos(w - self.hostdesc:GetWide() - 8, y_logo_off + 5)
 
   local hw = w - 180 - 8
   self.hostname:SetSize(hw, 32)
   self.hostname:SetPos(w - self.hostname:GetWide() - 8, y_logo_off + 27)
 
   surface.SetFont("cool_large")
   local hname = self.hostname:GetValue()
   local tw, _ = surface.GetTextSize(hname)
   while tw > hw do
      hname = string.sub(hname, 1, -6) .. "..."
      tw, th = surface.GetTextSize(hname)
   end
 
   self.hostname:SetText(hname)
 
   self.mapchange:SizeToContents()
   self.mapchange:SetPos(w - self.mapchange:GetWide() - 8, y_logo_off + 60)
 
   -- score columns
   local cy = y_logo_off + 90
   for k,v in ipairs(self.cols) do
      v:SizeToContents()
      v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy)
   end
end
 
function PANEL:ApplySchemeSettings()
   self.hostdesc:SetFont("cool_small")
   self.hostname:SetFont("cool_large")
   self.mapchange:SetFont("treb_small")
 
   self.hostdesc:SetTextColor(COLOR_WHITE)
   self.hostname:SetTextColor(COLOR_BLACK)
   self.mapchange:SetTextColor(COLOR_WHITE)
 
   for k,v in pairs(self.cols) do
      v:SetFont("treb_small")
      v:SetTextColor(COLOR_WHITE)
   end
end
 
function PANEL:UpdateScoreboard( force )
   if not force and not self:IsVisible() then return end
 
   local layout = false
 
   -- Put players where they belong. Groups will dump them as soon as they don't
   -- anymore.
   for k, p in pairs(player.GetAll()) do
      if IsValid(p) then
         local group = ScoreGroup(p)
         if self.ply_groups[group] and not self.ply_groups[group]:HasPlayerRow(p) then
            self.ply_groups[group]:AddPlayerRow(p)
            layout = true
         end
      end
   end
 
   for k, group in pairs(self.ply_groups) do
      if ValidPanel(group) then
         group:SetVisible( group:HasRows() )
         group:UpdatePlayerData()
      end
   end
 
   if layout then
      self:PerformLayout()
   else
      self:InvalidateLayout()
   end
end
 
vgui.Register( "TTTScoreboard", PANEL, "Panel" )
 
---- PlayerFrame is defined in sandbox and is basically a little scrolling
---- hack. Just putting it here (slightly modified) because it's tiny.
 
local PANEL = {}
function PANEL:Init()
   self.pnlCanvas  = vgui.Create( "Panel", self )
   self.YOffset = 0
 
   self.scroll = vgui.Create("DVScrollBar", self)
end
 
function PANEL:GetCanvas() return self.pnlCanvas end
 
function PANEL:OnMouseWheeled( dlta )
   self.scroll:AddScroll(dlta * -2)
 
   self:InvalidateLayout()
end
 
function PANEL:SetScroll(st)
   self.scroll:SetEnabled(st)
end
 
function PANEL:PerformLayout()
   self.pnlCanvas:SetVisible(self:IsVisible())
 
   -- scrollbar
   self.scroll:SetPos(self:GetWide() - 16, 0)
   self.scroll:SetSize(16, self:GetTall())
 
   local was_on = self.scroll.Enabled
   self.scroll:SetUp(self:GetTall(), self.pnlCanvas:GetTall())
   self.scroll:SetEnabled(was_on) -- setup mangles enabled state
 
   self.YOffset = self.scroll:GetOffset()
 
   self.pnlCanvas:SetPos( 0, self.YOffset )
   self.pnlCanvas:SetSize( self:GetWide() - (self.scroll.Enabled and 16 or 0), self.pnlCanvas:GetTall() )
end
vgui.Register( "TTTPlayerFrame", PANEL, "Panel" )
--- End code ---

Decicus:
I'll take a look at it when I have time, and see what I can find out of.

DJ Mikey:
thank you!

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