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Megiddo:
This is actually something Stickly and I kicked around for a while. We were wondering if we could implement XGUI as a web server. In game you'd just get an HTML window that would properly authenticate you. Outside of the game, it would be the exact same interface, just with a different authentication. We were thinking of putting it directly on the server as a module; it's going to be a little more tricky to have it as a hosted solution (though if you do a really spiffy job, it's a great feature to charge a small monthly fee for).
On capturing client screens, it's not going to be possible without client modules. Remember that the dedicated server has no rendering capability.
As with XGUI, more than happy to add or modify capabilities in ULX/ULib were appropriate to support a project like this. And you're experience with ULib will certainly help you get this going all that much faster. :)
JamminR:
--- Quote from: MrPresident on September 26, 2013, 06:05:55 PM ---Semantics!
--- End quote ---
I'll eat my tomatoes and potatoes any way I wish!
:P
Stickly Man!:
I like the idea ;D I do agree with JamminR though, I'd focus on supporting ULX rather than XGUI-- but feel free to use the similar style of XGUI in your interface.
I would love help you out with any specifics with how XGUI works, should you need it.. and if I remember how it works. :P
jay209015:
--- Quote from: Megiddo on September 26, 2013, 06:19:33 PM ---On capturing client screens, it's not going to be possible without client modules. Remember that the dedicated server has no rendering capability.
--- End quote ---
Yeah, that's expected. Was going to try and use something like this: http://wiki.garrysmod.com/page/video/Record
It'll be a design to look much like XGUI, but a bit more polished for the web. If I do the screen captures, I will have to have some sort of monthly fee for sure.
Decicus:
I like this idea, it could probably benefit our server a lot!
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