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ah i see, here you goCode: [Select]Category: TTT Admin o ulx force <players> <Role> - Force <target(s)> to become a specified role. (say: !force) (opposite: ulx sforce) o ulx fspec <players> - Forces the <target(s)> to/from spectator. (say: !fspec) (opposite: ulx unspec) o ulx respawn <players> - Respawns <target(s)>. (say: !respawn) (opposite: ulx srespawn) o ulx respawntp <player> - Respawns <target> to a specific location. (say: !respawntp) (opposite: ulx srespawntp) o ulx slaynr <player> [<rounds: default 1>] - Slays target(s) for a number of rounds (say: !slaynr) (opposite: ulx rslaynr)Category: TTT Utility o ulx prevwin - Toggles the prevention of winning. (opposite: ulx allowwin)Category: TTT Fun o ulx credits <players> <Credits> - Gives the <target(s)> credits. (say: !credits) (opposite: ulx silent credits)
Category: TTT Admin o ulx force <players> <Role> - Force <target(s)> to become a specified role. (say: !force) (opposite: ulx sforce) o ulx fspec <players> - Forces the <target(s)> to/from spectator. (say: !fspec) (opposite: ulx unspec) o ulx respawn <players> - Respawns <target(s)>. (say: !respawn) (opposite: ulx srespawn) o ulx respawntp <player> - Respawns <target> to a specific location. (say: !respawntp) (opposite: ulx srespawntp) o ulx slaynr <player> [<rounds: default 1>] - Slays target(s) for a number of rounds (say: !slaynr) (opposite: ulx rslaynr)Category: TTT Utility o ulx prevwin - Toggles the prevention of winning. (opposite: ulx allowwin)Category: TTT Fun o ulx credits <players> <Credits> - Gives the <target(s)> credits. (say: !credits) (opposite: ulx silent credits)