Ulysses Stuff > Releases
Decicus' ULX Commands - V2.22
Markusmoo:
Thank you Decicius for resolving my issue, I really appreciate it. This command was the very first command I made in TTT and I would hate to see it leave in another person's hands.
I am making my own command bundle so you guys should expect to see it there. Feel free to PM me if you guys need the command at the moment.
Cobalt:
What about the SBan I made for you? Include that in the bundle.
Decicus:
--- Quote from: Cobalt77 on November 25, 2013, 08:14:21 AM ---What about the SBan I made for you? Include that in the bundle.
--- End quote ---
Oh, right, I was going to add that, but then I testeed it.
When I tried to use it from the console, it still said something along the lines of "Player disconnected" or something like that.
JamminR:
Decicus, Thank you for sorting this out.
Thanks to you both for keeping reasonable semblance of maturity and discussion open in this community.
I would have had to take sides with information provided, and I rarely like doing that.
Now, on to improvement.
Decicus, the option to prevent any ULX command from being run can be done through ULib command ULibCommandCalled
There are several other ULib hooks there too that could be used to look for "ulx kick" as the command being used if you needed to prevent ulx kick from working.
Feel free to post questions in the developers section if you have any.
Bite That Apple:
Does the current !slap not use damage measuring?
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