Author Topic: Compatibility with Gravity Hull Designator  (Read 4009 times)

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Offline Nerok2

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Compatibility with Gravity Hull Designator
« on: December 18, 2013, 11:08:04 AM »
Hey, just noticed that the addon Gravity Hull Designator won't work properly with ULX installed, causing the player to appear to be somewhere else in the map while inside a localized physics system. How can I fix this?

Offline JamminR

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Re: Compatibility with Gravity Hull Designator
« Reply #1 on: December 18, 2013, 03:22:12 PM »
Uh, though plausible, I'm a bit skeptical that ULib, or ULX that uses ULib, would affect a physics system.
Provide actual errors from server/client console if any.
Provide links to the addon?
What gamemode?
Any additional info, including a file attachment from 'ulx debuginfo' while connected to your server with the addon running would be nice.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Nerok2

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Re: Compatibility with Gravity Hull Designator
« Reply #2 on: December 18, 2013, 05:04:58 PM »
Ok, here's more info on the subject: http://www.facepunch.com/threads/1085630
I'm playing sandbox at the moment and I don't see any errors in the console or client.
Debug file is included.



Offline JamminR

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Re: Compatibility with Gravity Hull Designator
« Reply #3 on: December 19, 2013, 02:29:31 PM »
Ouch. It's while trying to browse an svn repo that I realize why I like git and github so much.
And, wow you have quite a few addons with dates pre-gmod13.

To make for 100% sure it's an actual ULib or ULX incompatibility, please do this.

01) Shut down server.
02) Disable all workshop items and shut down client.
03) Backup/Remove ALL addons except for the Gravity Hull from server. - Backup remove ALL addons from the client addons folder if one exists.
04) Clear out your server (if it exists) and client gmod/cache/lua and workshop folders.
05) Restart server
06) Restart client - join server - test grav hull.
Work? Yes? Continue. - No? Not a Ulysses project issue. Try contacting the original authors.
07) Shut down server.
08) Add _just_ ULib back to server addons. Make sure you've got latest from our github repo. (IF we are really incompatible, I'd suspect it would be something in our library)
09) Restart server - join server, test grav hull.
Work? Yes? Continue. No? Report results.
10) Shut down server
11) Add _just_ ULX back to addons. Make sure you've got latest from our github repo.
12) Restart server - join server, test grav hull.

Report results.
« Last Edit: December 19, 2013, 03:13:15 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Nerok2

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Re: Compatibility with Gravity Hull Designator
« Reply #4 on: December 20, 2013, 07:45:23 AM »
Hey JamminR, thanks for your help, turned out it wasn't ULX after all =)
All I had to do was to move an autorun server script into garrysmod/lua/autorun/server instead of addons/.../lua/autorun/server.

A Merry Christmas to you!

Addendum: Seems the script wasn't the only culprit here. Resizer tool together with ULX Resize is uncompatible aswell.
« Last Edit: December 20, 2013, 09:48:52 AM by Nerok2 »

Offline JamminR

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Re: Compatibility with Gravity Hull Designator
« Reply #5 on: December 20, 2013, 02:15:29 PM »
Thanks, Merry Christmas to you to.

ULX resize isn't part of ULX
It's apparently an OLD addon (http://forums.ulyssesmod.net/index.php?topic=4566.0), and apparently hasn't been converted/tested.
The author released it in March 2010, and his last visit to our community was April of 2010.
That's a millennium in Gmod terms.
« Last Edit: December 20, 2013, 02:18:05 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming