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Author Topic: Interval in Adverts  (Read 9487 times)

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Offline Neku

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Re: Interval in Adverts
« Reply #15 on: January 19, 2014, 02:00:27 PM »
Gotta earn it, Circuit.  ;)
Out of the Garry's Mod business.

Offline sabo

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Re: Interval in Adverts
« Reply #16 on: January 19, 2014, 02:35:56 PM »
Sabo, why replace the functionality of ULX?

Because I didnt like the way ULX handled the adverts, it basically did this.

Every adverts timer started at the same time, all adverts which were set to 200 secs would spit out after 200 secs, all the ones who should print after 300 secs print after 300 secs, now in total 300 seconds passed, 100secs more and all the adverts with 200 secs will print again, so we are at total of 400 secs now, after 200 more seconds pass the adverts which are configured with 200 secs AND the ones with 300 secs will trigger and print so you have a bunch of adverts at the same time, that is not what I wanted, I wanted everything to be after each other, a lot more clean and professional imo.

No offense I still use ULX adverts to spamm important messages such as new commands or important information but I use my script for regular adverts so players dont get bothered or spammed with 1000 adverts at once.

Offline Bytewave

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Re: Interval in Adverts
« Reply #17 on: January 19, 2014, 03:00:24 PM »
Gotta earn it, Circuit.  ;)
Dawww... fine... :L
EDIT: Thanks for using my OC's name. c:
Because I didnt like the way ULX handled the adverts, it basically did this.

Every adverts timer started at the same time, all adverts which were set to 200 secs would spit out after 200 secs, all the ones who should print after 300 secs print after 300 secs, now in total 300 seconds passed, 100secs more and all the adverts with 200 secs will print again, so we are at total of 400 secs now, after 200 more seconds pass the adverts which are configured with 200 secs AND the ones with 300 secs will trigger and print so you have a bunch of adverts at the same time, that is not what I wanted, I wanted everything to be after each other, a lot more clean and professional imo.

No offense I still use ULX adverts to spamm important messages such as new commands or important information but I use my script for regular adverts so players dont get bothered or spammed with 1000 adverts at once.
Grouping adverts does fix that, doesn't it..?
« Last Edit: January 19, 2014, 03:05:17 PM by Princess Twilight Sparkle »
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Offline JamminR

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Re: Interval in Adverts
« Reply #18 on: January 19, 2014, 03:45:00 PM »
Though the code might be good for non-ulx server, I'm still confused why someone should add that to servers that have ULX installed.
ULX already does what is asked in first post.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Bytewave

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Re: Interval in Adverts
« Reply #19 on: January 19, 2014, 04:36:51 PM »
Though the code might be good for non-ulx server, I'm still confused why someone should add that to servers that have ULX installed.
ULX already does what is asked in first post.
^Thought so.
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Offline sabo

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Re: Interval in Adverts
« Reply #20 on: January 20, 2014, 07:29:49 AM »
Though the code might be good for non-ulx server, I'm still confused why someone should add that to servers that have ULX installed.
ULX already does what is asked in first post.

I never looked into ulx groups, way to much work to just get this outcome, instead I just did this lol

Long story short, do what jamminR said or get what I got lol


Offline Megiddo

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Re: Interval in Adverts
« Reply #21 on: January 20, 2014, 08:32:34 AM »
Reading the directions is too much work? ;)
Experiencing God's grace one day at a time.

Offline sabo

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Re: Interval in Adverts
« Reply #22 on: January 21, 2014, 05:19:03 AM »
Reading the directions is too much work? ;)

Yes haha :D

I am one lazy guy ^^

Offline Bytewave

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Re: Interval in Adverts
« Reply #23 on: January 21, 2014, 05:41:21 AM »
Yes haha :D

I am one lazy guy ^^
Hay, don't feel bad about it. I am too...
Not reading the readme is a bad idea though... Never knew you couldn't use caps in a ULX group name...
Broke can_target with that. :P
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