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Author Topic: TTT Advanced End Round Music  (Read 71401 times)

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Offline [U] Arcane Hero

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Re: TTT Advanced End Round Music
« Reply #60 on: June 22, 2015, 12:16:59 PM »
Is there a way to stop the end round music from playing outside the client?

As in which you switch out from the game to another window, the music still plays when it hits end round.

Offline Tomzen

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Re: TTT Advanced End Round Music
« Reply #61 on: June 22, 2015, 06:45:32 PM »
Is there a way to stop the end round music from playing outside the client?

As in which you switch out from the game to another window, the music still plays when it hits end round.

I think if you go to game settings/audio, theres an option for that, if that dosen't work then no theres not
Finished:
Impersonate
<==> FakePromote/Demote <==> RandomMap <==> ForceMic <==> Search <==> PlayMenu <==
WIP:
ServerMode <==

Offline [U] Arcane Hero

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Re: TTT Advanced End Round Music
« Reply #62 on: June 22, 2015, 07:27:18 PM »
This is a problem with anyone who joins the server. Whenever you leave the client, you can't hear what other people are saying or any game sounds, as it should be. However, for some reason, the end round music still plays loud and clear.

Offline [U] Arcane Hero

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Re: TTT Advanced End Round Music
« Reply #63 on: July 03, 2015, 09:40:26 PM »
This is a problem with anyone who joins the server. Whenever you leave the client, you can't hear what other people are saying or any game sounds, as it should be. However, for some reason, the end round music still plays loud and clear.


Does anyone know a possible solution to my problem?

Offline rNd

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Re: TTT Advanced End Round Music
« Reply #64 on: October 11, 2015, 11:25:13 AM »
I realize that this is an old thread but I still use this script and frequently have this error come up:

Code: [Select]
[ERROR] addons/customcommands/lua/ulx/modules/sh/endroundmusic.lua:168: attempt to index local 'toPlay' (a nil value)
  1. fn - addons/customcommands/lua/ulx/modules/sh/endroundmusic.lua:168
   2. Call - addons/ulib/lua/ulib/shared/hook.lua:179
    3. EndRound - gamemodes/terrortown/gamemode/init.lua:799
     4. unknown - gamemodes/terrortown/gamemode/init.lua:321

Timer Failed! [winchecker][@gamemodes/terrortown/gamemode/init.lua (line 367)]

I lack the knowledge and experience to even know how to try to fix this and I'm wondering if anybody else has an idea of what might be needed to be done here to fix this. I really only use this script for the feature of queuing .mp3 links at the end of the TTT rounds but I haven't found any alternatives. Am I really the only person still using this?

Offline seabeds

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Re: TTT Advanced End Round Music
« Reply #65 on: October 18, 2015, 09:08:35 AM »
So does this addon support sound clips you have on  your server? There is only 1 alternative for this addon and the alternative has an author who provides no support and the addon can be faulty sometimes.

Offline JamminR

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Re: TTT Advanced End Round Music
« Reply #66 on: October 18, 2015, 11:53:00 AM »
does this addon support sound clips you have on your server?
Only if you have a http/https web URL for 'your server'

This script will stream music from any .mp3 URL source, whether it be .mp3s hosted on your webserver, or a link you found on mp3skull. 
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Mini Tiger ?

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Re: TTT Advanced End Round Music
« Reply #67 on: December 09, 2015, 11:56:37 PM »
Do youtube urls work?

Offline JamminR

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Re: TTT Advanced End Round Music
« Reply #68 on: December 10, 2015, 07:17:19 PM »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Beast

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Re: TTT Advanced End Round Music
« Reply #69 on: December 13, 2015, 08:10:02 PM »


If I have any time soon, I'll clean up and release my End Round Music system.  I'll add partial YouTube support for sure, and possibly full if I'm not lazy.

Offline Windwhistle

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Re: TTT Advanced End Round Music
« Reply #70 on: January 25, 2016, 04:24:00 PM »
Did anyone get the F1 disable music thing to work? It's not working for me.

Offline acc_name1

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Re: TTT Advanced End Round Music
« Reply #71 on: March 15, 2016, 12:55:29 PM »
The F1 > disabling EOR music option isn't working for me -- does anyone know how to fix this?

(by the way this is for the updated EOR music version, found on his GitHub.)
« Last Edit: March 15, 2016, 01:04:34 PM by acc_name1 »

Offline C.Finley

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Re: TTT Advanced End Round Music
« Reply #72 on: July 05, 2016, 04:06:22 PM »
Can you fix f1 menu bug please

Offline K4M1s

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Re: TTT Advanced End Round Music
« Reply #73 on: July 06, 2016, 05:30:49 AM »
Maybe version for Prop Hunt? I will be very happy :D

Offline Windwhistle

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Re: TTT Advanced End Round Music
« Reply #74 on: January 22, 2017, 12:46:37 PM »
Here's a fix for F1 menu:

http://pastebin.com/BPwSTRVy

Copy and paste that on the similar code. DO NOT OVERWRITE THE MUSIC TEMPLATE WITH THIS. THE MUSIC TEMPLATE IS NOT INCLUDED.