Ulysses Stuff > Releases

Murder ULX commands

<< < (3/4) > >>

MrPresident:
Nogger, I'm not sure if the PlayerDisconnected hook is comprehensive enough to determine how a player disconnected.

Cobalt:

--- Quote from: MrPresident on April 11, 2014, 05:22:38 PM ---Nogger, I'm not sure if the PlayerDisconnected hook is comprehensive enough to determine how a player disconnected.

--- End quote ---
You have to use gameevents for that.

gameevent.Listen( "player_disconnect" )
hook.Add( "player_disconnect", "asdf", function( data )
   local reason = data.reason
   print( reason ) --> "player timed out" or something
end )

MrPresident:
I didn't know you could do that. Good to know.

Cobalt:


rofl

Neku:

--- Quote from: Cobalt on April 13, 2014, 02:49:17 PM ---

rofl

--- End quote ---

Was it the exact same commands?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version