Author Topic: AWarn2 - Advanced Warning Module  (Read 365392 times)

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Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #195 on: March 21, 2015, 05:07:16 PM »
It's !warn not !awarn.
Also, make sure you don't have any other mods installed that might also contain a warning command. ULX Essentials is one I can think of that conflicts.

Offline Livaco

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Re: AWarn2 - Advanced Warning Module
« Reply #196 on: March 22, 2015, 10:46:05 AM »
It Doesent Work At All Im Warning Myself And A Player Bot On A Local Server And It Doesent Work
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Offline allofmywutsteam

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Re: AWarn2 - Advanced Warning Module
« Reply #197 on: March 25, 2015, 08:12:16 AM »
It's !warn not !awarn.
Also, make sure you don't have any other mods installed that might also contain a warning command. ULX Essentials is one I can think of that conflicts.

Alright. For now I will revoke ulx warn from owner, and ensure the awarn commands are functioning. Then I'll try !warn again. Thanks.  I didn't think of that. Also, since you brought it up, I don't remember where I found those extra commands (essentials, and more,) do you know who authored them and the source?
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Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #198 on: March 25, 2015, 11:20:25 AM »
Revoking permission to ulx warn probably won't fix it. You'll need to remove that command from the code of you want to keep that addon installed.

And Livaco, quit interjecting everywhere that this doesn't work. It clearly works. Hundreds of people use it and more servers add it every week. You either have a conflicting mod, a bad version, or are using it wrong. Stick to your thread and i will try and help you resolve it.

Offline allofmywutsteam

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Re: AWarn2 - Advanced Warning Module
« Reply #199 on: March 25, 2015, 11:51:16 AM »
Revoking permission to ulx warn probably won't fix it. You'll need to remove that command from the code of you want to keep that addon installed.

Alright. I looked through ulx and found it in sh/extended.lua. I would consider removing the function would remove the command correct?

I have it here: http://puu.sh/gPgcp/114b29838c.png

I ran a search for the command. If I just comment this out, then the command should be removed entirely correct?
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Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #200 on: March 25, 2015, 03:05:38 PM »
that's correct. Just comment or remove the whole block you posted and it will remove it which should fix AWarn2 on your server.

Offline Luk | twitch.tv/doctorluk

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Re: AWarn2 - Advanced Warning Module
« Reply #201 on: March 25, 2015, 04:55:57 PM »
I have another suggestion. When opening the "Options" menu in the bottom right corner, the max. default values are being forced, like a decay time of 100 minutes which is far too short. Would it be possible to increase the range of the sliders or prevent them from resetting when being opened?
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Offline allofmywutsteam

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Re: AWarn2 - Advanced Warning Module
« Reply #202 on: March 25, 2015, 09:06:25 PM »
Addon functions as advertised which is great. I have one issue though.

When a user joins with warnings, and when someone is warned, it lists the kick/ban thresholds, but doesn't list the # for the threshold.

http://puu.sh/gPvzq/17268d8595.png
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Offline Zeroi9

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Re: AWarn2 - Advanced Warning Module
« Reply #203 on: March 30, 2015, 12:08:09 PM »
This is a great addon - although I'd like to ask if it's possible to set the decay rate to perhaps decay after a week, automatically? Just having people get a warning and it's gone after 100 minutes isn't very useful, it'd be better if a warning is removed after a week, in my opinion. Otherwise someone could get 20 warnings on a day?

Offline Caustic Soda-Senpai

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Re: AWarn2 - Advanced Warning Module
« Reply #204 on: March 30, 2015, 12:17:24 PM »
Then set the minutes to the equivalent of a week.

10080 minutes.
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Offline Zeroi9

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Re: AWarn2 - Advanced Warning Module
« Reply #205 on: March 30, 2015, 12:17:56 PM »
Then set the minutes to the equivalent of a week.

10080 minutes.

I've done that but it seems to set it self back.

Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #206 on: April 03, 2015, 01:40:00 AM »
Update:
I changed some things around. I was using console commands to send data from the client to the server which is bad practice now with net messages, so I changed them over to Net Messages. This should also fix some issues Listen Server folks were noticing when trying to do some things through the GUI and having it not work at all.

Offline Saleous

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Re: AWarn2 - Advanced Warning Module
« Reply #207 on: April 05, 2015, 08:42:36 AM »
When I use !warn to warn somebody it doesn't display the whole warn reason, It only displays the first word.

Ex. If I do !warn saleous Breaking NLR
      [AWarn] You have been warned by Saleous for breaking.
[AWarn] Current Active Warnings: 2
[AWarn] You will be kicked after:  total active warnings.
[AWarn] You will be banned after:  total active warnings.
[AWarn] Type !warn to see a list of your warnings.

Offline Caustic Soda-Senpai

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Re: AWarn2 - Advanced Warning Module
« Reply #208 on: April 06, 2015, 12:05:34 PM »
I have noticed the same problem as above. In addition, I am unable to change my convars through the GUI.

The buttons are ALL Locked into checked mode; however, they are all marked as 0.

The sliders are ALL Locked on default position, if I try to modify a slider, it spams the chat with what number I've typed in.

And yes, I'm using the latest version.
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Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #209 on: April 06, 2015, 03:33:35 PM »
Using the exact same version that is available for download from my site and from SF, I am unable to replicate the issues you guys are talking about.
I can change the settings and warning someone uses the entire reason string.

If you are having trouble, please make sure you completely remove the AWarn2 folder from your addons and then install the new version. Don't just copy and paste the new files over the old files.
Please try this and let me know if you are still having issues.