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AWarn2 - Advanced Warning Module

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Bryantdl7:
Also the anti noclip kill script gives this error

--- Code: ---Lua Error: [ERROR] addons/awarn2/lua/autorun/sh_awarn.lua:109: attempt to index local 'target' (a number value)
1. awarn_getUser - addons/awarn2/lua/autorun/sh_awarn.lua:109
2. awarn_con_warn - addons/awarn2/lua/autorun/server/sv_awarn.lua:253
3. fn - addons/awarn2/lua/awarn/modules/auto_warn_noclip.lua:5
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
--- End code ---

Buzzkill:
QQ -- I fixed the DB object  /  schema checks for MySQL.  Is the only other issue the callbacks?  Looks like it needs some callbacks pushed down (for example) in awarn_welcomebackannounce into the mysqloo select so that it can handle the queries in async.

Thx.

Buzzkill:
NVM -- just noticed the un-refactored sql.Query() calls in the mysqloo lua.   :)

Bryantdl7:
Lua Error: [M9K Specialties] addons/awarn2/lua/autorun/sh_awarn.lua:109: attempt to index local 'target' (a number value)
1. awarn_getUser - addons/awarn2/lua/autorun/sh_awarn.lua:109
2. awarn_con_warn - addons/awarn2/lua/autorun/server/sv_awarn.lua:253
3. fn - addons/awarn2/lua/awarn/modules/auto_warn_noclip.lua:5
4. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
5. FireBullets - [C]:-1
6. unknown - lua/weapons/bobs_gun_base/shared.lua:619

[Wiremod] addons/awarn2/lua/autorun/sh_awarn.lua:109: attempt to index local 'target' (a number value)
           1. awarn_getUser - addons/awarn2/lua/autorun/sh_awarn.lua:109
            2. awarn_con_warn - addons/awarn2/lua/autorun/server/sv_awarn.lua:253
             3. fn - addons/awarn2/lua/awarn/modules/auto_warn_noclip.lua:5
              4. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
               5. FireBullets - [C]:-1
                6. FireShot - lua/entities/gmod_wire_turret.lua:56
                 7. unknown - lua/entities/gmod_wire_turret.lua:75
         

MrPresident:
Same thing as with the TTT module.
I'm not sure, but it looks like maybe the custom weapons you are using handle player damage differently than engine weapons.
If this is the case, you'd not be able to use the module.

The module works with engine weapons, which is what I tested them with, and I can't test for every possible SWEP. I'm sorry.

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