Author Topic: Dedicated server soundscape problem  (Read 10824 times)

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Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #30 on: April 02, 2014, 01:46:12 AM »
Yes, even though the server doesn't play the sound, it still needs it in order to handle it properly. Kind of like models. If you try and play a sound file that doesn't exist, it will not play. In the case of soundscapes it'll play a default.

Take a look at the sound files being used inside of your manifest files and simply upload those to your server, maintaining folder structure (etc etc).

You may need to extract them from the game's vcd file. You can use GCFScape to do this.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #31 on: April 02, 2014, 08:33:51 AM »
I'll just use VPK.exe to grab all the ambient sounds and put them in my server's directory. I bet it'll take a while to upload through FTP though.

Offline Sgt.Blue

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Re: Dedicated server soundscape problem
« Reply #32 on: April 02, 2014, 10:26:57 AM »
As a test, I attempted to fix the sounds for an NPC (zombine) on my server by extracting the sounds to my server's directory (retaining file structure). It didn't work, does this mean the soundscape fix won't work either?

Offline MrPresident

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Re: Dedicated server soundscape problem
« Reply #33 on: April 02, 2014, 11:53:36 AM »
I don't know. That could be something totally different. Just try it.