So, if I wanted the player to spawn with 160 health, for example, I would do:
function GM:PlayerSpawn( pl )
player_manager.SetPlayerClass( pl, "player_sandbox" )
BaseClass.PlayerSpawn( self, pl )
pl:SetHealth( 160 )
end
BUT I WOULD FIRST HAVE TO
function HealthMax( )
ply:SetMaxHealth( 160 )
end
Is that right?! Thanks