Ulysses Stuff > Suggestions
Persistent mute/gag
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Avoid:
Good evening everyone,
I am not sure if this has been brought up already, but as I could not find any topics related to it (other than PGag in the ULX command package) I felt the urge to open a topic about it.
Right now players are ungagged/unmuted once the map changes, the player reconnects. So I have been wondering why not redesign the exisiting commands to be persistent instead, by using PData in a simular way as the PGag command, but by comparing os.time()?
Edit: So you could choose a duration for a gag/mute, like the ban time.
Feel free to reply,
Avoid
bender180:
I to have wondered this for as long as I've uses ulx. Not only gag could utilize it but mute and gimp as well
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