General > Developers Corner
Setting Engine Cvars?
Avoid:
As I've written in my post earlier, simply put this into your Initialize hook.
You can either overwrite the hook or simply add to it. :)
PAL-18:
Oh.
I didn't notice; but i did add it to my GM:Initialize hook. It didn't work.
Here's part of what it looks like:
--- Code: ---function GM:Initialize()
MsgN("Trouble In Terrorist Town gamemode initializing...")
ShowVersion()
-- Force friendly fire to be enabled. If it is off, we do not get lag compensation.
RunConsoleCommand("mp_friendlyfire", "1")
-- NPC Cvars
timer.Simple(0.1, function()
RunConsoleCommand("sk_barnacle_health", "1000")
RunConsoleCommand("sk_antlionguard_health", "300")
RunConsoleCommand("sk_antlionguard_dmg_charge", "7")
RunConsoleCommand("sk_antlionguard_dmg_shove", "2")
RunConsoleCommand("sk_antlion_health", "150")
RunConsoleCommand("sk_antlion_jump_damage", "5")
RunConsoleCommand("sk_antlion_swipe_damage", "1")
end)
--- End code ---
PAL-18:
Sooo ... any idea why it doesnt work?
Zmaster:
Does it give an error?
PAL-18:
Nope, no errors. It just doesn't seem to accept the cvar.
Oddly if i do the cvar through rcon remotely or ulx rcon it runs fine.
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