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[non ULX] Lua server problem?

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MrPresident:
I think gag is handled using the serverside PlayerCanHearPlayersVoice hook so clients couldn't really get around this with clientside lua (unless you know a way I don't).

JamminR:
It is now, yes, but, that hook only came about in Gmod13.
Hence my "more robust now since Gmod updates" quip. :)

We used to use a umsg to the client, setting a variable that when enabled, ran a .03 timer that would set mic input off (-voicerecord, i think?)
"hackers" (script kiddies) would brag about disabling gag and getting around it by re-setting the variable client side.

XxLMM13xX:
Quick question... Dosent sv_allowclua 1 allow hackers to like get into your rcon using lua scripts...

Bite That Apple:

--- Quote from: XxLMM13xX on January 26, 2015, 12:49:54 PM ---Quick question... Dosent sv_allowclua 1 allow hackers to like get into your rcon using lua scripts...

--- End quote ---

As I'm not an expert with this command, I'd personally say no, because as far as I know my way around Garry's Mod, there is nothing that can do that except one issue; humans. Though, what disguy is saying, might get you a better answer.


--- Quote from: MrPresident on January 25, 2015, 10:42:11 AM ---sv_allowcslua (if set to 1) allows clients to execute their own clientside lua scripts or functions from console.
This doesn't affect the server so much, but there are a LOT of things you can do on the clientside that some servers might not like.
--- End quote ---

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