General > Developers Corner
[non ULX] Lua server problem?
MrPresident:
I think gag is handled using the serverside PlayerCanHearPlayersVoice hook so clients couldn't really get around this with clientside lua (unless you know a way I don't).
JamminR:
It is now, yes, but, that hook only came about in Gmod13.
Hence my "more robust now since Gmod updates" quip. :)
We used to use a umsg to the client, setting a variable that when enabled, ran a .03 timer that would set mic input off (-voicerecord, i think?)
"hackers" (script kiddies) would brag about disabling gag and getting around it by re-setting the variable client side.
XxLMM13xX:
Quick question... Dosent sv_allowclua 1 allow hackers to like get into your rcon using lua scripts...
Bite That Apple:
--- Quote from: XxLMM13xX on January 26, 2015, 12:49:54 PM ---Quick question... Dosent sv_allowclua 1 allow hackers to like get into your rcon using lua scripts...
--- End quote ---
As I'm not an expert with this command, I'd personally say no, because as far as I know my way around Garry's Mod, there is nothing that can do that except one issue; humans. Though, what disguy is saying, might get you a better answer.
--- Quote from: MrPresident on January 25, 2015, 10:42:11 AM ---sv_allowcslua (if set to 1) allows clients to execute their own clientside lua scripts or functions from console.
This doesn't affect the server so much, but there are a LOT of things you can do on the clientside that some servers might not like.
--- End quote ---
Navigation
[0] Message Index
[*] Previous page
Go to full version