General > Developers Corner
[non ULX] Lua server problem?
MrPresident:
Oh my..
I can't believe there is code in DarkRP that enables sv_allowcslua.
That's got to be the shadiest thing I've seen in a while.
Bite That Apple:
--- Quote from: MrPresident on January 24, 2015, 11:04:07 PM ---Oh my..
I can't believe there is code in DarkRP that enables sv_allowcslua.
That's got to be the shadiest thing I've seen in a while.
--- End quote ---
I'm not entirely sure what that actually is, from what I saw it had to do with client side scripts. Can you elaborate if you get a chance?
XxLMM13xX:
Ok i will try saving the file then restarting! Thanks!
MrPresident:
sv_allowcslua (if set to 1) allows clients to execute their own clientside lua scripts or functions from console.
This doesn't affect the server so much, but there are a LOT of things you can do on the clientside that some servers might not like.
ESP scripts, or aim bots, some level of autonomous botting can be done with clientside scripting.
For some gamemodes like Sandbox it's fine, but in any gamemode where combat is an element, I don't think most server owners would want this enabled and for the gamemode to turn it on is just a little sketchy in my opinion.
JamminR:
If my memory serves me correctly, there have been some scripted client entities in the past that would/could cause crashes on the server somehow.
Been 5+ years since I've heard/seen any of them, but, just one example.
Some forms of ULX punishment might be avoided (or at least, slowed down) by allowing client side scripting.
Though ULX is more robust now thanks to Gmod updates and networked vars, not so long ago, with clientside scripting, one could easily avoid gag.
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