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Questions! Questions! Questions!
Stickly Man!:
Where exactly in XGUI? On the cmds tab?
Bite That Apple:
--- Quote from: Stickly Man! on March 25, 2015, 07:11:45 PM ---Where exactly in XGUI? On the cmds tab?
--- End quote ---
Yeah, like the fun.lua stuff.
Also please excuse my very simple and dumbed down language, I recently was in a vehicle collision, which has caused some brain bruising. So at the moment while my brain is repairing itself, I'm unable to think of a way to do this, and I am having a hard time picking up lua, so any terms you may use, try to keep to a minimum, as I'm trying to take it easy, without putting too much stress on something.
edit:
So bare with me if you explain something to me, I might ask another question.
Stickly Man!:
The user-interface on the CMDS tab is generated automatically- XGUI does not have an easy way to customize that. The only way I can think of making a list with default values would probably be to make your NumArg (like hp amount) a StringArg instead. From there, you can set autocompletes with your default values. That will make it so they get a list of numbers to choose from, but then they can also type anything they want in. (You'll have to make sure what they enter is a valid number, of course).
You might even be able to specify command-level restrictions so that they can only pick certain values.. You should take a look at the 'ulx map' command for an example of that (I think).
Does that sorta make sense? :P
Bite That Apple:
--- Quote from: Stickly Man! on March 26, 2015, 07:35:23 AM ---The user-interface on the CMDS tab is generated automatically- XGUI does not have an easy way to customize that. The only way I can think of making a list with default values would probably be to make your NumArg (like hp amount) a StringArg instead. From there, you can set autocompletes with your default values. That will make it so they get a list of numbers to choose from, but then they can also type anything they want in. (You'll have to make sure what they enter is a valid number, of course).
You might even be able to specify command-level restrictions so that they can only pick certain values.. You should take a look at the 'ulx map' command for an example of that (I think).
Does that sorta make sense? :P
--- End quote ---
Well I understand what you're saying, and the first place I looked was util.lua for the map thing. Though, from what you said, it's not possible on how I want it, so sadly, I'll have to wait till it is possible.
Bite That Apple:
Is it possible in ULX to ask if a player has permission to use a certain command? like:
ply:ulx_has_perm('ulx slap') == true ??
I'm not saying I'm lazy, but I have a really hard time using the ulx documents, it like just doesn't like me (i know im doing something wrong but you know, yolo.)
- - -
ignore everything below this, just some notes/comments for myself to remember tomorrow:
scoreboard check !rank position id
!score find me button or check sid
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